Mercurial > sdl-ios-xcode
view src/thread/symbian/SDL_sysmutex.cpp @ 4389:c6c3a6e7db46 SDL-1.2
Fixed bug #899
Jeremiah Morris 2009-12-09 16:23:50 PST
Re-enable mouseLocation workaround on 10.4, 10.5
OS X systems before 10.6 have a bug with [NSEvent mouseLocation] if the screen
resolution changes. SDL_QuartzVideo.m contains a workaround for this bug, but
it was placed inside an #ifdef in revision 4762. The comment reads, "I'm
gambling they fixed this by 10.4."
After seeing this bug on several Tiger and Leopard systems (both PPC and
Intel), I can confirm that it's not fixed until 10.6. The workaround doesn't
compile for x86_64/10.6, so I can understand why it was segregated, but it
needs to remain in place for the i386 and ppc versions. The workaround causes
no problems under 10.6, even though it's not necessary there.
Patch is attached with one method of keeping the workaround active on the
systems that need it.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:11:49 +0000 |
parents | a1b03ba2fcd0 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ /* SDL_sysmutex.cpp Epoc version by Markus Mertama (w@iki.fi) */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id: SDL_sysmutex.c,v 1.1.2.3 2000/06/22 15:25:23 hercules Exp $"; #endif /* Mutex functions using the Win32 API */ //#include <stdio.h> //#include <stdlib.h> #include <e32std.h> #include "epoc_sdl.h" #include "SDL_error.h" #include "SDL_mutex.h" #ifdef EKA2 //??? struct SDL_mutex { TInt handle; }; #else struct _SDL_mutex { TInt handle; }; #endif extern TInt CreateUnique(TInt (*aFunc)(const TDesC& aName, TAny*, TAny*), TAny*, TAny*); TInt NewMutex(const TDesC& aName, TAny* aPtr1, TAny*) { return ((RMutex*)aPtr1)->CreateGlobal(aName); } void DeleteMutex(TAny* aMutex) { SDL_DestroyMutex ((SDL_mutex*) aMutex); } /* Create a mutex */ SDL_mutex *SDL_CreateMutex(void) { RMutex rmutex; TInt status = CreateUnique(NewMutex, &rmutex, NULL); if(status != KErrNone) { SDL_SetError("Couldn't create mutex"); } SDL_mutex* mutex = new /*(ELeave)*/ SDL_mutex; mutex->handle = rmutex.Handle(); EpocSdlEnv::AppendCleanupItem(TSdlCleanupItem(DeleteMutex, mutex)); return(mutex); } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex *mutex) { if ( mutex ) { RMutex rmutex; rmutex.SetHandle(mutex->handle); if(rmutex.IsHeld()) { rmutex.Signal(); } rmutex.Close(); EpocSdlEnv::RemoveCleanupItem(mutex); delete(mutex); mutex = NULL; } } /* Lock the mutex */ int SDL_mutexP(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Wait(); return(0); } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex *mutex) { if ( mutex == NULL ) { SDL_SetError("Passed a NULL mutex"); return -1; } RMutex rmutex; rmutex.SetHandle(mutex->handle); rmutex.Signal(); return(0); }