view src/audio/macosx/SDL_coreaudio.c @ 4389:c6c3a6e7db46 SDL-1.2

Fixed bug #899 Jeremiah Morris 2009-12-09 16:23:50 PST Re-enable mouseLocation workaround on 10.4, 10.5 OS X systems before 10.6 have a bug with [NSEvent mouseLocation] if the screen resolution changes. SDL_QuartzVideo.m contains a workaround for this bug, but it was placed inside an #ifdef in revision 4762. The comment reads, "I'm gambling they fixed this by 10.4." After seeing this bug on several Tiger and Leopard systems (both PPC and Intel), I can confirm that it's not fixed until 10.6. The workaround doesn't compile for x86_64/10.6, so I can understand why it was segregated, but it needs to remain in place for the i386 and ppc versions. The workaround causes no problems under 10.6, even though it's not necessary there. Patch is attached with one method of keeping the workaround active on the systems that need it.
author Sam Lantinga <slouken@libsdl.org>
date Fri, 11 Dec 2009 15:11:49 +0000
parents 95213cf5efcc
children
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#include <CoreAudio/CoreAudio.h>
#include <CoreServices/CoreServices.h>
#include <AudioUnit/AudioUnit.h>
#if MAC_OS_X_VERSION_MAX_ALLOWED <= 1050
#include <AudioUnit/AUNTComponent.h>
#endif

#include "SDL_audio.h"
#include "../SDL_audio_c.h"
#include "../SDL_sysaudio.h"
#include "SDL_coreaudio.h"


/* Audio driver functions */

static int Core_OpenAudio(_THIS, SDL_AudioSpec *spec);
static void Core_WaitAudio(_THIS);
static void Core_PlayAudio(_THIS);
static Uint8 *Core_GetAudioBuf(_THIS);
static void Core_CloseAudio(_THIS);

/* Audio driver bootstrap functions */

static int Audio_Available(void)
{
    return(1);
}

static void Audio_DeleteDevice(SDL_AudioDevice *device)
{
    SDL_free(device->hidden);
    SDL_free(device);
}

static SDL_AudioDevice *Audio_CreateDevice(int devindex)
{
    SDL_AudioDevice *this;

    /* Initialize all variables that we clean on shutdown */
    this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
    if ( this ) {
        SDL_memset(this, 0, (sizeof *this));
        this->hidden = (struct SDL_PrivateAudioData *)
                SDL_malloc((sizeof *this->hidden));
    }
    if ( (this == NULL) || (this->hidden == NULL) ) {
        SDL_OutOfMemory();
        if ( this ) {
            SDL_free(this);
        }
        return(0);
    }
    SDL_memset(this->hidden, 0, (sizeof *this->hidden));

    /* Set the function pointers */
    this->OpenAudio = Core_OpenAudio;
    this->WaitAudio = Core_WaitAudio;
    this->PlayAudio = Core_PlayAudio;
    this->GetAudioBuf = Core_GetAudioBuf;
    this->CloseAudio = Core_CloseAudio;

    this->free = Audio_DeleteDevice;

    return this;
}

AudioBootStrap COREAUDIO_bootstrap = {
    "coreaudio", "Mac OS X CoreAudio",
    Audio_Available, Audio_CreateDevice
};

/* The CoreAudio callback */
static OSStatus     audioCallback (void                            *inRefCon,
                                   AudioUnitRenderActionFlags      *ioActionFlags,
                                   const AudioTimeStamp            *inTimeStamp,
                                   UInt32                          inBusNumber,
                                   UInt32                          inNumberFrames,
                                   AudioBufferList                 *ioData)
{
    SDL_AudioDevice *this = (SDL_AudioDevice *)inRefCon;
    UInt32 remaining, len;
    AudioBuffer *abuf;
    void *ptr;
    UInt32 i;

    /* Only do anything if audio is enabled and not paused */
    if ( ! this->enabled || this->paused ) {
        for (i = 0; i < ioData->mNumberBuffers; i++) {
            abuf = &ioData->mBuffers[i];
            SDL_memset(abuf->mData, this->spec.silence, abuf->mDataByteSize);
        }
        return 0;
    }
    
    /* No SDL conversion should be needed here, ever, since we accept
       any input format in OpenAudio, and leave the conversion to CoreAudio.
     */
    /*
    assert(!this->convert.needed);
    assert(this->spec.channels == ioData->mNumberChannels);
     */

    for (i = 0; i < ioData->mNumberBuffers; i++) {
        abuf = &ioData->mBuffers[i];
        remaining = abuf->mDataByteSize;
        ptr = abuf->mData;
        while (remaining > 0) {
            if (bufferOffset >= bufferSize) {
                /* Generate the data */
                SDL_memset(buffer, this->spec.silence, bufferSize);
                SDL_mutexP(this->mixer_lock);
                (*this->spec.callback)(this->spec.userdata,
                            buffer, bufferSize);
                SDL_mutexV(this->mixer_lock);
                bufferOffset = 0;
            }
        
            len = bufferSize - bufferOffset;
            if (len > remaining)
                len = remaining;
            SDL_memcpy(ptr, (char *)buffer + bufferOffset, len);
            ptr = (char *)ptr + len;
            remaining -= len;
            bufferOffset += len;
        }
    }

    return 0;
}

/* Dummy functions -- we don't use thread-based audio */
void Core_WaitAudio(_THIS)
{
    return;
}

void Core_PlayAudio(_THIS)
{
    return;
}

Uint8 *Core_GetAudioBuf(_THIS)
{
    return(NULL);
}

void Core_CloseAudio(_THIS)
{
    OSStatus result;
    struct AURenderCallbackStruct callback;

    /* stop processing the audio unit */
    result = AudioOutputUnitStop (outputAudioUnit);
    if (result != noErr) {
        SDL_SetError("Core_CloseAudio: AudioOutputUnitStop");
        return;
    }

    /* Remove the input callback */
    callback.inputProc = 0;
    callback.inputProcRefCon = 0;
    result = AudioUnitSetProperty (outputAudioUnit, 
                        kAudioUnitProperty_SetRenderCallback,
                        kAudioUnitScope_Input, 
                        0,
                        &callback, 
                        sizeof(callback));
    if (result != noErr) {
        SDL_SetError("Core_CloseAudio: AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)");
        return;
    }

    result = CloseComponent(outputAudioUnit);
    if (result != noErr) {
        SDL_SetError("Core_CloseAudio: CloseComponent");
        return;
    }
    
    SDL_free(buffer);
}

#define CHECK_RESULT(msg) \
    if (result != noErr) { \
        SDL_SetError("Failed to start CoreAudio: " msg); \
        return -1; \
    }


int Core_OpenAudio(_THIS, SDL_AudioSpec *spec)
{
    OSStatus result = noErr;
    Component comp;
    ComponentDescription desc;
    struct AURenderCallbackStruct callback;
    AudioStreamBasicDescription requestedDesc;

    /* Setup a AudioStreamBasicDescription with the requested format */
    requestedDesc.mFormatID = kAudioFormatLinearPCM;
    requestedDesc.mFormatFlags = kLinearPCMFormatFlagIsPacked;
    requestedDesc.mChannelsPerFrame = spec->channels;
    requestedDesc.mSampleRate = spec->freq;
    
    requestedDesc.mBitsPerChannel = spec->format & 0xFF;
    if (spec->format & 0x8000)
        requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsSignedInteger;
    if (spec->format & 0x1000)
        requestedDesc.mFormatFlags |= kLinearPCMFormatFlagIsBigEndian;

    requestedDesc.mFramesPerPacket = 1;
    requestedDesc.mBytesPerFrame = requestedDesc.mBitsPerChannel * requestedDesc.mChannelsPerFrame / 8;
    requestedDesc.mBytesPerPacket = requestedDesc.mBytesPerFrame * requestedDesc.mFramesPerPacket;


    /* Locate the default output audio unit */
    desc.componentType = kAudioUnitType_Output;
    desc.componentSubType = kAudioUnitSubType_DefaultOutput;
    desc.componentManufacturer = kAudioUnitManufacturer_Apple;
    desc.componentFlags = 0;
    desc.componentFlagsMask = 0;
    
    comp = FindNextComponent (NULL, &desc);
    if (comp == NULL) {
        SDL_SetError ("Failed to start CoreAudio: FindNextComponent returned NULL");
        return -1;
    }
    
    /* Open & initialize the default output audio unit */
    result = OpenAComponent (comp, &outputAudioUnit);
    CHECK_RESULT("OpenAComponent")

    result = AudioUnitInitialize (outputAudioUnit);
    CHECK_RESULT("AudioUnitInitialize")
                
    /* Set the input format of the audio unit. */
    result = AudioUnitSetProperty (outputAudioUnit,
                               kAudioUnitProperty_StreamFormat,
                               kAudioUnitScope_Input,
                               0,
                               &requestedDesc,
                               sizeof (requestedDesc));
    CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_StreamFormat)")

    /* Set the audio callback */
    callback.inputProc = audioCallback;
    callback.inputProcRefCon = this;
    result = AudioUnitSetProperty (outputAudioUnit, 
                        kAudioUnitProperty_SetRenderCallback,
                        kAudioUnitScope_Input, 
                        0,
                        &callback, 
                        sizeof(callback));
    CHECK_RESULT("AudioUnitSetProperty (kAudioUnitProperty_SetInputCallback)")

    /* Calculate the final parameters for this audio specification */
    SDL_CalculateAudioSpec(spec);
    
    /* Allocate a sample buffer */
    bufferOffset = bufferSize = this->spec.size;
    buffer = SDL_malloc(bufferSize);

    /* Finally, start processing of the audio unit */
    result = AudioOutputUnitStart (outputAudioUnit);
    CHECK_RESULT("AudioOutputUnitStart")    
    

    /* We're running! */
    return(1);
}