Mercurial > sdl-ios-xcode
view README.NDS @ 4389:c6c3a6e7db46 SDL-1.2
Fixed bug #899
Jeremiah Morris 2009-12-09 16:23:50 PST
Re-enable mouseLocation workaround on 10.4, 10.5
OS X systems before 10.6 have a bug with [NSEvent mouseLocation] if the screen
resolution changes. SDL_QuartzVideo.m contains a workaround for this bug, but
it was placed inside an #ifdef in revision 4762. The comment reads, "I'm
gambling they fixed this by 10.4."
After seeing this bug on several Tiger and Leopard systems (both PPC and
Intel), I can confirm that it's not fixed until 10.6. The workaround doesn't
compile for x86_64/10.6, so I can understand why it was segregated, but it
needs to remain in place for the i386 and ppc versions. The workaround causes
no problems under 10.6, even though it's not necessary there.
Patch is attached with one method of keeping the workaround active on the
systems that need it.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Fri, 11 Dec 2009 15:11:49 +0000 |
parents | 8582c6a5ca16 |
children |
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The SDL port to the Nintendo DS This port uses the devKitPro toolchain, available from: http://www.devkitpro.org Precompiled tools for cross-compiling on Linux are available from: http://www.libsdl.org/extras/nds/devkitPro-20070503-linux.tar.gz todo: add ds console specific features/optimizations mouse/keyboard support dual screen support build with: cp include/SDL_config_nds.h include/SDL_config.h make -f Makefile.ds included is an arm9/arm7 template to allow for sound streaming support. Enjoy, fix the source and share :) Troy Davis(GPF) http://gpf.dcemu.co.uk/