Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11video.h @ 4817:c68e7490e4cf
Fixed a couple of bugs in the general and X11 shape code, and fixed a bug in testshape that was keeping it from recognizing surfaces without alpha. Thanks to Andreas's bit-bashing tip, X11 shaped windows now work entirely, AFAICT.
author | Eli Gottlieb <eligottlieb@gmail.com> |
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date | Sun, 01 Aug 2010 21:10:42 -0400 |
parents | e562160a873f |
children | 7b1d35d98294 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #ifndef _SDL_x11video_h #define _SDL_x11video_h #include "../SDL_sysvideo.h" #include <X11/Xlib.h> #include <X11/Xutil.h> #include <X11/Xatom.h> #if SDL_VIDEO_DRIVER_X11_XINERAMA #include "../Xext/extensions/Xinerama.h" #endif #if SDL_VIDEO_DRIVER_X11_XRANDR #include <X11/extensions/Xrandr.h> #endif #if SDL_VIDEO_DRIVER_X11_VIDMODE #include "../Xext/extensions/xf86vmode.h" #endif #if SDL_VIDEO_DRIVER_X11_XINPUT #include <X11/extensions/XInput.h> #endif #if SDL_VIDEO_DRIVER_X11_SCRNSAVER #include <X11/extensions/scrnsaver.h> #endif #if SDL_VIDEO_DRIVER_X11_XSHAPE #include <X11/extensions/shape.h> #endif #include "SDL_x11dyn.h" #include "SDL_x11events.h" #include "SDL_x11gamma.h" #include "SDL_x11keyboard.h" #include "SDL_x11modes.h" #include "SDL_x11mouse.h" #include "SDL_x11opengl.h" #include "SDL_x11window.h" /* Private display data */ typedef struct SDL_VideoData { Display *display; char *classname; XIM im; Uint32 screensaver_activity; int numwindows; SDL_WindowData **windowlist; int windowlistlength; int keyboard; Atom WM_DELETE_WINDOW; SDL_scancode key_layout[256]; } SDL_VideoData; extern SDL_bool X11_UseDirectColorVisuals(); #endif /* _SDL_x11video_h */ /* vi: set ts=4 sw=4 expandtab: */