Mercurial > sdl-ios-xcode
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Try to create an OpenGL ES 2.0 context on Android and successfully fall back to OpenGL ES 1.1 if that fails.
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 07 Feb 2011 17:44:07 -0800 |
parents | 4cb778067834 |
children |