Mercurial > sdl-ios-xcode
view src/events/SDL_events.c @ 5137:c63b901d97ab
Fixed bug #1025 (iphone keyboard doesn't send 'return' and 'backspace' events)
Vittorio Giovara 2011-02-01 02:25:48 PST
i have attached an updated patch that fixes this behaviour
author | Sam Lantinga <slouken@libsdl.org> |
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date | Tue, 01 Feb 2011 09:04:43 -0800 |
parents | dc0dfdd58f27 |
children | 3052772b59db |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* General event handling code for SDL */ #include "SDL.h" #include "SDL_events.h" #include "SDL_syswm.h" #include "SDL_thread.h" #include "SDL_events_c.h" #include "../timer/SDL_timer_c.h" #if !SDL_JOYSTICK_DISABLED #include "../joystick/SDL_joystick_c.h" #endif #include "../video/SDL_sysvideo.h" /* Public data -- the event filter */ SDL_EventFilter SDL_EventOK = NULL; void *SDL_EventOKParam; typedef struct { Uint32 bits[8]; } SDL_DisabledEventBlock; static SDL_DisabledEventBlock *SDL_disabled_events[256]; static Uint32 SDL_userevents = SDL_USEREVENT; /* Private data -- event queue */ #define MAXEVENTS 128 static struct { SDL_mutex *lock; int active; int head; int tail; SDL_Event event[MAXEVENTS]; int wmmsg_next; struct SDL_SysWMmsg wmmsg[MAXEVENTS]; } SDL_EventQ; static __inline__ SDL_bool SDL_ShouldPollJoystick() { #if !SDL_JOYSTICK_DISABLED if (SDL_numjoysticks && (!SDL_disabled_events[SDL_JOYAXISMOTION >> 8] || SDL_JoystickEventState(SDL_QUERY))) { return SDL_TRUE; } #endif return SDL_FALSE; } /* Public functions */ void SDL_StopEventLoop(void) { int i; if (SDL_EventQ.lock) { SDL_DestroyMutex(SDL_EventQ.lock); SDL_EventQ.lock = NULL; } /* Clean out EventQ */ SDL_EventQ.head = 0; SDL_EventQ.tail = 0; SDL_EventQ.wmmsg_next = 0; /* Clear disabled event state */ for (i = 0; i < SDL_arraysize(SDL_disabled_events); ++i) { if (SDL_disabled_events[i]) { SDL_free(SDL_disabled_events[i]); SDL_disabled_events[i] = NULL; } } } /* This function (and associated calls) may be called more than once */ int SDL_StartEventLoop(void) { int retcode; /* Clean out the event queue */ SDL_EventQ.lock = NULL; SDL_StopEventLoop(); /* No filter to start with, process most event types */ SDL_EventOK = NULL; SDL_EventState(SDL_SYSWMEVENT, SDL_DISABLE); /* Create the lock and set ourselves active */ #if !SDL_THREADS_DISABLED SDL_EventQ.lock = SDL_CreateMutex(); if (SDL_EventQ.lock == NULL) { return (-1); } #endif /* !SDL_THREADS_DISABLED */ SDL_EventQ.active = 1; return (0); } /* Add an event to the event queue -- called with the queue locked */ static int SDL_AddEvent(SDL_Event * event) { int tail, added; tail = (SDL_EventQ.tail + 1) % MAXEVENTS; if (tail == SDL_EventQ.head) { /* Overflow, drop event */ added = 0; } else { SDL_EventQ.event[SDL_EventQ.tail] = *event; if (event->type == SDL_SYSWMEVENT) { /* Note that it's possible to lose an event */ int next = SDL_EventQ.wmmsg_next; SDL_EventQ.wmmsg[next] = *event->syswm.msg; SDL_EventQ.event[SDL_EventQ.tail].syswm.msg = &SDL_EventQ.wmmsg[next]; SDL_EventQ.wmmsg_next = (next + 1) % MAXEVENTS; } SDL_EventQ.tail = tail; added = 1; } return (added); } /* Cut an event, and return the next valid spot, or the tail */ /* -- called with the queue locked */ static int SDL_CutEvent(int spot) { if (spot == SDL_EventQ.head) { SDL_EventQ.head = (SDL_EventQ.head + 1) % MAXEVENTS; return (SDL_EventQ.head); } else if ((spot + 1) % MAXEVENTS == SDL_EventQ.tail) { SDL_EventQ.tail = spot; return (SDL_EventQ.tail); } else /* We cut the middle -- shift everything over */ { int here, next; /* This can probably be optimized with SDL_memcpy() -- careful! */ if (--SDL_EventQ.tail < 0) { SDL_EventQ.tail = MAXEVENTS - 1; } for (here = spot; here != SDL_EventQ.tail; here = next) { next = (here + 1) % MAXEVENTS; SDL_EventQ.event[here] = SDL_EventQ.event[next]; } return (spot); } /* NOTREACHED */ } /* Lock the event queue, take a peep at it, and unlock it */ int SDL_PeepEvents(SDL_Event * events, int numevents, SDL_eventaction action, Uint32 minType, Uint32 maxType) { int i, used; /* Don't look after we've quit */ if (!SDL_EventQ.active) { return (-1); } /* Lock the event queue */ used = 0; if (SDL_mutexP(SDL_EventQ.lock) == 0) { if (action == SDL_ADDEVENT) { for (i = 0; i < numevents; ++i) { used += SDL_AddEvent(&events[i]); } } else { SDL_Event tmpevent; int spot; /* If 'events' is NULL, just see if they exist */ if (events == NULL) { action = SDL_PEEKEVENT; numevents = 1; events = &tmpevent; } spot = SDL_EventQ.head; while ((used < numevents) && (spot != SDL_EventQ.tail)) { Uint32 type = SDL_EventQ.event[spot].type; if (minType <= type && type <= maxType) { events[used++] = SDL_EventQ.event[spot]; if (action == SDL_GETEVENT) { spot = SDL_CutEvent(spot); } else { spot = (spot + 1) % MAXEVENTS; } } else { spot = (spot + 1) % MAXEVENTS; } } } SDL_mutexV(SDL_EventQ.lock); } else { SDL_SetError("Couldn't lock event queue"); used = -1; } return (used); } SDL_bool SDL_HasEvent(Uint32 type) { return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, type, type) > 0); } SDL_bool SDL_HasEvents(Uint32 minType, Uint32 maxType) { return (SDL_PeepEvents(NULL, 0, SDL_PEEKEVENT, minType, maxType) > 0); } void SDL_FlushEvent(Uint32 type) { SDL_FlushEvents(type, type); } void SDL_FlushEvents(Uint32 minType, Uint32 maxType) { /* Don't look after we've quit */ if (!SDL_EventQ.active) { return; } /* Make sure the events are current */ SDL_PumpEvents(); /* Lock the event queue */ if (SDL_mutexP(SDL_EventQ.lock) == 0) { int spot = SDL_EventQ.head; while (spot != SDL_EventQ.tail) { Uint32 type = SDL_EventQ.event[spot].type; if (minType <= type && type <= maxType) { spot = SDL_CutEvent(spot); } else { spot = (spot + 1) % MAXEVENTS; } } SDL_mutexV(SDL_EventQ.lock); } } /* Run the system dependent event loops */ void SDL_PumpEvents(void) { SDL_VideoDevice *_this = SDL_GetVideoDevice(); /* Get events from the video subsystem */ if (_this) { _this->PumpEvents(_this); } #if !SDL_JOYSTICK_DISABLED /* Check for joystick state change */ if (SDL_ShouldPollJoystick()) { SDL_JoystickUpdate(); } #endif } /* Public functions */ int SDL_PollEvent(SDL_Event * event) { return SDL_WaitEventTimeout(event, 0); } int SDL_WaitEvent(SDL_Event * event) { return SDL_WaitEventTimeout(event, -1); } int SDL_WaitEventTimeout(SDL_Event * event, int timeout) { Uint32 expiration = 0; if (timeout > 0) expiration = SDL_GetTicks() + timeout; for (;;) { SDL_PumpEvents(); switch (SDL_PeepEvents(event, 1, SDL_GETEVENT, SDL_FIRSTEVENT, SDL_LASTEVENT)) { case -1: return 0; case 1: return 1; case 0: if (timeout == 0) { /* Polling and no events, just return */ return 0; } if (timeout > 0 && ((int) (SDL_GetTicks() - expiration) >= 0)) { /* Timeout expired and no events */ return 0; } SDL_Delay(10); break; } } } int SDL_PushEvent(SDL_Event * event) { if (SDL_EventOK && !SDL_EventOK(SDL_EventOKParam, event)) { return 0; } if (SDL_PeepEvents(event, 1, SDL_ADDEVENT, 0, 0) <= 0) { return -1; } SDL_GestureProcessEvent(event); return 1; } void SDL_SetEventFilter(SDL_EventFilter filter, void *userdata) { SDL_Event bitbucket; /* Set filter and discard pending events */ SDL_EventOK = filter; SDL_EventOKParam = userdata; while (SDL_PollEvent(&bitbucket) > 0); } SDL_bool SDL_GetEventFilter(SDL_EventFilter * filter, void **userdata) { if (filter) { *filter = SDL_EventOK; } if (userdata) { *userdata = SDL_EventOKParam; } return SDL_EventOK ? SDL_TRUE : SDL_FALSE; } void SDL_FilterEvents(SDL_EventFilter filter, void *userdata) { if (SDL_mutexP(SDL_EventQ.lock) == 0) { int spot; spot = SDL_EventQ.head; while (spot != SDL_EventQ.tail) { if (filter(userdata, &SDL_EventQ.event[spot])) { spot = (spot + 1) % MAXEVENTS; } else { spot = SDL_CutEvent(spot); } } } SDL_mutexV(SDL_EventQ.lock); } Uint8 SDL_EventState(Uint32 type, int state) { Uint8 current_state; Uint8 hi = ((type >> 8) & 0xff); Uint8 lo = (type & 0xff); if (SDL_disabled_events[hi] && (SDL_disabled_events[hi]->bits[lo/32] & (1 << (lo&31)))) { current_state = SDL_DISABLE; } else { current_state = SDL_ENABLE; } if (state != current_state) { switch (state) { case SDL_DISABLE: /* Disable this event type and discard pending events */ if (!SDL_disabled_events[hi]) { SDL_disabled_events[hi] = (SDL_DisabledEventBlock*) SDL_calloc(1, sizeof(SDL_DisabledEventBlock)); if (!SDL_disabled_events[hi]) { /* Out of memory, nothing we can do... */ break; } } SDL_disabled_events[hi]->bits[lo/32] |= (1 << (lo&31)); SDL_FlushEvent(type); break; case SDL_ENABLE: SDL_disabled_events[hi]->bits[lo/32] &= ~(1 << (lo&31)); break; default: /* Querying state... */ break; } } return current_state; } Uint32 SDL_RegisterEvents(int numevents) { Uint32 event_base; if (SDL_userevents+numevents <= SDL_LASTEVENT) { event_base = SDL_userevents; SDL_userevents += numevents; } else { event_base = (Uint32)-1; } return event_base; } /* This is a generic event handler. */ int SDL_SendSysWMEvent(SDL_SysWMmsg * message) { int posted; posted = 0; if (SDL_GetEventState(SDL_SYSWMEVENT) == SDL_ENABLE) { SDL_Event event; SDL_memset(&event, 0, sizeof(event)); event.type = SDL_SYSWMEVENT; event.syswm.msg = message; posted = (SDL_PushEvent(&event) > 0); } /* Update internal event state */ return (posted); } /* vi: set ts=4 sw=4 expandtab: */