Mercurial > sdl-ios-xcode
view test/testjoystick.c @ 2321:c5feceb0395e
SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call
this function. The result is that it is possible to get the same window added to the list twice.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Tue, 04 Mar 2008 23:09:28 +0000 |
parents | 6280c111ee80 |
children | 450a9bf50c37 f55c87ae336b |
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/* Simple program to test the SDL joystick routines */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 void WatchJoystick(SDL_Joystick * joystick) { SDL_Surface *screen; const char *name; int i, done; SDL_Event event; int x, y, draw; SDL_Rect axis_area[6][2]; /* Set a video mode to display joystick axis position */ screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0); if (screen == NULL) { fprintf(stderr, "Couldn't set video mode: %s\n", SDL_GetError()); return; } /* Print info about the joystick we are watching */ name = SDL_JoystickName(SDL_JoystickIndex(joystick)); printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick), name ? name : "Unknown Joystick"); printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), SDL_JoystickNumBalls(joystick), SDL_JoystickNumButtons(joystick)); /* Initialize drawing rectangles */ memset(axis_area, 0, (sizeof axis_area)); draw = 0; /* Loop, getting joystick events! */ done = 0; while (!done) { while (SDL_PollEvent(&event)) { switch (event.type) { case SDL_JOYAXISMOTION: printf("Joystick %d axis %d value: %d\n", event.jaxis.which, event.jaxis.axis, event.jaxis.value); break; case SDL_JOYHATMOTION: printf("Joystick %d hat %d value:", event.jhat.which, event.jhat.hat); if (event.jhat.value == SDL_HAT_CENTERED) printf(" centered"); if (event.jhat.value & SDL_HAT_UP) printf(" up"); if (event.jhat.value & SDL_HAT_RIGHT) printf(" right"); if (event.jhat.value & SDL_HAT_DOWN) printf(" down"); if (event.jhat.value & SDL_HAT_LEFT) printf(" left"); printf("\n"); break; case SDL_JOYBALLMOTION: printf("Joystick %d ball %d delta: (%d,%d)\n", event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel); break; case SDL_JOYBUTTONDOWN: printf("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); break; case SDL_JOYBUTTONUP: printf("Joystick %d button %d up\n", event.jbutton.which, event.jbutton.button); break; case SDL_KEYDOWN: if (event.key.keysym.sym != SDLK_ESCAPE) { break; } /* Fall through to signal quit */ case SDL_QUIT: done = 1; break; default: break; } } /* Update visual joystick state */ for (i = 0; i < SDL_JoystickNumButtons(joystick); ++i) { SDL_Rect area; area.x = i * 34; area.y = SCREEN_HEIGHT - 34; area.w = 32; area.h = 32; if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) { SDL_FillRect(screen, &area, 0xFFFF); } else { SDL_FillRect(screen, &area, 0x0000); } SDL_UpdateRects(screen, 1, &area); } for (i = 0; i < SDL_JoystickNumAxes(joystick) / 2 && i < SDL_arraysize(axis_area); ++i) { /* Erase previous axes */ SDL_FillRect(screen, &axis_area[i][draw], 0x0000); /* Draw the X/Y axis */ draw = !draw; x = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 0)) + 32768); x *= SCREEN_WIDTH; x /= 65535; if (x < 0) { x = 0; } else if (x > (SCREEN_WIDTH - 16)) { x = SCREEN_WIDTH - 16; } y = (((int) SDL_JoystickGetAxis(joystick, i * 2 + 1)) + 32768); y *= SCREEN_HEIGHT; y /= 65535; if (y < 0) { y = 0; } else if (y > (SCREEN_HEIGHT - 16)) { y = SCREEN_HEIGHT - 16; } axis_area[i][draw].x = (Sint16) x; axis_area[i][draw].y = (Sint16) y; axis_area[i][draw].w = 16; axis_area[i][draw].h = 16; SDL_FillRect(screen, &axis_area[i][draw], 0xFFFF); SDL_UpdateRects(screen, 2, axis_area[i]); } } } int main(int argc, char *argv[]) { const char *name; int i; SDL_Joystick *joystick; /* Initialize SDL (Note: video is required to start event loop) */ if (SDL_Init(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK) < 0) { fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError()); exit(1); } /* Print information about the joysticks */ printf("There are %d joysticks attached\n", SDL_NumJoysticks()); for (i = 0; i < SDL_NumJoysticks(); ++i) { name = SDL_JoystickName(i); printf("Joystick %d: %s\n", i, name ? name : "Unknown Joystick"); joystick = SDL_JoystickOpen(i); if (joystick == NULL) { fprintf(stderr, "SDL_JoystickOpen(%d) failed: %s\n", i, SDL_GetError()); } else { printf(" axes: %d\n", SDL_JoystickNumAxes(joystick)); printf(" balls: %d\n", SDL_JoystickNumBalls(joystick)); printf(" hats: %d\n", SDL_JoystickNumHats(joystick)); printf(" buttons: %d\n", SDL_JoystickNumButtons(joystick)); SDL_JoystickClose(joystick); } } if (argv[1]) { joystick = SDL_JoystickOpen(atoi(argv[1])); if (joystick == NULL) { printf("Couldn't open joystick %d: %s\n", atoi(argv[1]), SDL_GetError()); } else { WatchJoystick(joystick); SDL_JoystickClose(joystick); } } SDL_QuitSubSystem(SDL_INIT_VIDEO | SDL_INIT_JOYSTICK); return (0); }