view Xcode/TemplatesForProjectBuilder/SDL Cocoa Application/main.c @ 2321:c5feceb0395e

SetupWindowData in SDL_X11window.c was realloc()ing the display window list and incrementing numwindows even though those are being updated in functions that call this function. The result is that it is possible to get the same window added to the list twice.
author Bob Pendleton <bob@pendleton.com>
date Tue, 04 Mar 2008 23:09:28 +0000
parents 4d2d0548f5b2
children
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/* Simple program:  Create a blank window, wait for keypress, quit.

   Please see the SDL documentation for details on using the SDL API:
   /Developer/Documentation/SDL/docs.html
*/
   
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <math.h>

#include "SDL.h"

int main(int argc, char *argv[])
{
	Uint32 initflags = SDL_INIT_VIDEO;  /* See documentation for details */
	SDL_Surface *screen;
	Uint8  video_bpp = 0;
	Uint32 videoflags = SDL_SWSURFACE;
	int    done;
        SDL_Event event;

	/* Initialize the SDL library */
	if ( SDL_Init(initflags) < 0 ) {
		fprintf(stderr, "Couldn't initialize SDL: %s\n",
			SDL_GetError());
		exit(1);
	}

	/* Set 640x480 video mode */
	screen=SDL_SetVideoMode(640,480, video_bpp, videoflags);
        if (screen == NULL) {
		fprintf(stderr, "Couldn't set 640x480x%d video mode: %s\n",
                        video_bpp, SDL_GetError());
		SDL_Quit();
		exit(2);
	}

	done = 0;
	while ( !done ) {

		/* Check for events */
		while ( SDL_PollEvent(&event) ) {
			switch (event.type) {

				case SDL_MOUSEMOTION:
					break;
				case SDL_MOUSEBUTTONDOWN:
					break;
				case SDL_KEYDOWN:
					/* Any keypress quits the app... */
				case SDL_QUIT:
					done = 1;
					break;
				default:
					break;
			}
		}
	}
	
	/* Clean up the SDL library */
	SDL_Quit();
	return(0);
}