Mercurial > sdl-ios-xcode
view README.WinCE @ 1037:c5dedfdb4e42
Date: Tue, 01 Feb 2005 17:53:07 -0800
From: Bill May
Subject: [SDL] Diffs for dsp audio in case of failures.
The rewrite recently done for 1.2.8 forgot to handle error cases
by closing the audio.
Here is a patch that does.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sat, 12 Feb 2005 19:39:08 +0000 |
parents | a6fa62b1be09 |
children | 86d0d01290ea |
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Project files for embedded Visual C++ 4.0 can be found in VisualCE.zip NOTE: There are several SDL features not available in the WinCE port of SDL. - DirectX is not yet available - Semaphores are not available - Joystick support is not available - CD-ROM control is not available In addition, there are several features that run in "degraded" mode: Preprocessor Symbol Effect =================== ================================= SDL_systimer.c: USE_GETTICKCOUNT Less accurate values for SDL time functions USE_SETTIMER Use only a single marginally accurate timer SDL_syswm.c: DISABLE_ICON_SUPPORT Can't set the runtime window icon SDL_sysmouse.c: USE_STATIC_CURSOR Only the arrow cursor is available SDL_sysevents.c: NO_GETKEYBOARDSTATE Can't get modifier state on keyboard focus SDL_dibevents.c: NO_GETKEYBOARDSTATE Very limited keycode translation SDL_dibvideo.c: NO_GETDIBITS Can't distinguish between 15 bpp and 16 bpp NO_CHANGEDISPLAYSETTINGS No fullscreen support NO_GAMMA_SUPPORT Gamma correction not available