Mercurial > sdl-ios-xcode
view src/video/quartz/SDL_QuartzYUV.m @ 761:c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
From: Max Horn
Subject: SDL: video/quartz cleanup
while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).
With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.
The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.
The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 14:55:35 +0000 |
parents | |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2003 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_QuartzVideo.h" #include "SDL_QuartzWindow.h" #include "SDL_yuvfuncs.h" #define yuv_idh (this->hidden->yuv_idh) #define yuv_matrix (this->hidden->yuv_matrix) #define yuv_codec (this->hidden->yuv_codec) #define yuv_seq (this->hidden->yuv_seq) #define yuv_pixmap (this->hidden->yuv_pixmap) #define yuv_data (this->hidden->yuv_data) #define yuv_width (this->hidden->yuv_width) #define yuv_height (this->hidden->yuv_height) #define yuv_port (this->hidden->yuv_port) static int QZ_LockYUV (_THIS, SDL_Overlay *overlay) { return 0; } static void QZ_UnlockYUV (_THIS, SDL_Overlay *overlay) { ; } static int QZ_DisplayYUV (_THIS, SDL_Overlay *overlay, SDL_Rect *dstrect) { OSErr err; CodecFlags flags; if (dstrect->x != 0 || dstrect->y != 0) { SDL_SetError ("Need a dstrect at (0,0)"); return -1; } if (dstrect->w != yuv_width || dstrect->h != yuv_height) { Fixed scale_x, scale_y; scale_x = FixDiv ( Long2Fix (dstrect->w), Long2Fix (overlay->w) ); scale_y = FixDiv ( Long2Fix (dstrect->h), Long2Fix (overlay->h) ); SetIdentityMatrix (yuv_matrix); ScaleMatrix (yuv_matrix, scale_x, scale_y, Long2Fix (0), Long2Fix (0)); SetDSequenceMatrix (yuv_seq, yuv_matrix); yuv_width = dstrect->w; yuv_height = dstrect->h; } if( ( err = DecompressSequenceFrameS( yuv_seq, (void*)yuv_pixmap, sizeof (PlanarPixmapInfoYUV420), codecFlagUseImageBuffer, &flags, nil ) != noErr ) ) { SDL_SetError ("DecompressSequenceFrameS failed"); } return err == noErr; } static void QZ_FreeHWYUV (_THIS, SDL_Overlay *overlay) { CDSequenceEnd (yuv_seq); ExitMovies(); free (overlay->hwfuncs); free (overlay->pitches); free (overlay->pixels); if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { [ qz_window close ]; qz_window = nil; } free (yuv_matrix); DisposeHandle ((Handle)yuv_idh); } /* check for 16 byte alignment, bail otherwise */ #define CHECK_ALIGN(x) do { if ((Uint32)x & 15) { SDL_SetError("Alignment error"); return NULL; } } while(0) /* align a byte offset, return how much to add to make it a multiple of 16 */ #define ALIGN(x) ((16 - (x & 15)) & 15) SDL_Overlay* QZ_CreateYUVOverlay (_THIS, int width, int height, Uint32 format, SDL_Surface *display) { Uint32 codec; OSStatus err; CGrafPtr port; SDL_Overlay *overlay; if (format == SDL_YV12_OVERLAY || format == SDL_IYUV_OVERLAY) { codec = kYUV420CodecType; } else { SDL_SetError ("Hardware: unsupported video format"); return NULL; } yuv_idh = (ImageDescriptionHandle) NewHandleClear (sizeof(ImageDescription)); if (yuv_idh == NULL) { SDL_OutOfMemory(); return NULL; } yuv_matrix = (MatrixRecordPtr) malloc (sizeof(MatrixRecord)); if (yuv_matrix == NULL) { SDL_OutOfMemory(); return NULL; } if ( EnterMovies() != noErr ) { SDL_SetError ("Could not init QuickTime for YUV playback"); return NULL; } err = FindCodec (codec, bestSpeedCodec, nil, &yuv_codec); if (err != noErr) { SDL_SetError ("Could not find QuickTime codec for format"); return NULL; } if (SDL_VideoSurface->flags & SDL_FULLSCREEN) { /* Acceleration requires a window to be present. A CGrafPtr that points to the screen isn't good enough */ NSRect content = NSMakeRect (0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); qz_window = [ [ SDL_QuartzWindow alloc ] initWithContentRect:content styleMask:NSBorderlessWindowMask backing:NSBackingStoreBuffered defer:NO ]; if (qz_window == nil) { SDL_SetError ("Could not create the Cocoa window"); return NULL; } [ qz_window setContentView:[ [ NSQuickDrawView alloc ] init ] ]; [ qz_window setReleasedWhenClosed:YES ]; [ qz_window center ]; [ qz_window setAcceptsMouseMovedEvents:YES ]; [ qz_window setLevel:CGShieldingWindowLevel() ]; [ qz_window makeKeyAndOrderFront:nil ]; port = [ [ qz_window contentView ] qdPort ]; SetPort (port); /* BUG: would like to remove white flash when window kicks in { Rect r; SetRect (&r, 0, 0, SDL_VideoSurface->w, SDL_VideoSurface->h); PaintRect (&r); QDFlushPortBuffer (port, nil); } */ } else { port = [ window_view qdPort ]; SetPort (port); } SetIdentityMatrix (yuv_matrix); HLock ((Handle)yuv_idh); (**yuv_idh).idSize = sizeof(ImageDescription); (**yuv_idh).cType = codec; (**yuv_idh).version = 1; (**yuv_idh).revisionLevel = 0; (**yuv_idh).width = width; (**yuv_idh).height = height; (**yuv_idh).hRes = Long2Fix(72); (**yuv_idh).vRes = Long2Fix(72); (**yuv_idh).spatialQuality = codecLosslessQuality; (**yuv_idh).frameCount = 1; (**yuv_idh).clutID = -1; (**yuv_idh).dataSize = 0; (**yuv_idh).depth = 24; HUnlock ((Handle)yuv_idh); err = DecompressSequenceBeginS ( &yuv_seq, yuv_idh, NULL, 0, port, NULL, NULL, yuv_matrix, 0, NULL, codecFlagUseImageBuffer, codecLosslessQuality, yuv_codec); if (err != noErr) { SDL_SetError ("Error trying to start YUV codec."); return NULL; } overlay = (SDL_Overlay*) malloc (sizeof(*overlay)); if (overlay == NULL) { SDL_OutOfMemory(); return NULL; } overlay->format = format; overlay->w = width; overlay->h = height; overlay->planes = 3; overlay->hw_overlay = 1; { int offset; Uint8 **pixels; Uint16 *pitches; int plane2, plane3; if (format == SDL_IYUV_OVERLAY) { plane2 = 1; /* Native codec format */ plane3 = 2; } else if (format == SDL_YV12_OVERLAY) { /* switch the U and V planes */ plane2 = 2; /* U plane maps to plane 3 */ plane3 = 1; /* V plane maps to plane 2 */ } else { SDL_SetError("Unsupported YUV format"); return NULL; } pixels = (Uint8**) malloc (sizeof(*pixels) * 3); pitches = (Uint16*) malloc (sizeof(*pitches) * 3); if (pixels == NULL || pitches == NULL) { SDL_OutOfMemory(); return NULL; } yuv_pixmap = (PlanarPixmapInfoYUV420*) malloc (sizeof(PlanarPixmapInfoYUV420) + (width * height * 2)); if (yuv_pixmap == NULL) { SDL_OutOfMemory (); return NULL; } /* CHECK_ALIGN(yuv_pixmap); */ offset = sizeof(PlanarPixmapInfoYUV420); /* offset += ALIGN(offset); */ /* CHECK_ALIGN(offset); */ pixels[0] = (Uint8*)yuv_pixmap + offset; /* CHECK_ALIGN(pixels[0]); */ pitches[0] = width; yuv_pixmap->componentInfoY.offset = offset; yuv_pixmap->componentInfoY.rowBytes = width; offset += width * height; pixels[plane2] = (Uint8*)yuv_pixmap + offset; pitches[plane2] = width / 2; yuv_pixmap->componentInfoCb.offset = offset; yuv_pixmap->componentInfoCb.rowBytes = width / 2; offset += (width * height / 4); pixels[plane3] = (Uint8*)yuv_pixmap + offset; pitches[plane3] = width / 2; yuv_pixmap->componentInfoCr.offset = offset; yuv_pixmap->componentInfoCr.rowBytes = width / 2; overlay->pixels = pixels; overlay->pitches = pitches; } overlay->hwfuncs = malloc (sizeof(*overlay->hwfuncs)); if (overlay->hwfuncs == NULL) { SDL_OutOfMemory(); return NULL; } overlay->hwfuncs->Lock = QZ_LockYUV; overlay->hwfuncs->Unlock = QZ_UnlockYUV; overlay->hwfuncs->Display = QZ_DisplayYUV; overlay->hwfuncs->FreeHW = QZ_FreeHWYUV; yuv_width = overlay->w; yuv_height = overlay->h; return overlay; }