Mercurial > sdl-ios-xcode
view src/cdrom/macosx/AudioFilePlayer.h @ 761:c5b2b6d2d1fe
Date: Wed, 31 Dec 2003 21:55:30 +0100
From: Max Horn
Subject: SDL: video/quartz cleanup
while doing some experimental changes in the quartz code, I was annoyed
by having to recompile that one big .o file over and over again. So I
decided to finally realize one TODO: properly splitting the code over
multiple files :-).
With two exceptions, I didn't make code changes, only rearranged files
and added new headers. Since there are several new files, making a
patch didn't work out so well, so I decided to just send you all the
new & modified files.
The one source change I made is related to showing/hiding the mouse. I
renamed cursor_visible to cursor_should_be_visible and cursor_hidden to
cursor_visible; I think that makes reading the code easier.
Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They
help manage cursor_visible (the former 'cursor_hidden'). Finally I
replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and
[NSCursor unhide]. The API docs are not conclusive, but it might be
that with those the "cursor_visible" (former 'cursor_hidden') hack may
not be necessary anymore; however so far I didn't test this hypothesis,
so I left that in.
The other change was to remove in_foreground and use [NSApp isActive]
instead: Manually keeping track of whether we are in the foreground is
error prone. This should work better in some corner cases.
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 04 Jan 2004 14:55:35 +0000 |
parents | 1bd056de5d1b |
children | de1b2c3063b9 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001, 2002 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org This file based on Apple sample code. We haven't changed the file name, so if you want to see the original search for it on apple.com/developer */ //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ // AudioFilePlayer.h // #ifndef __AudioFilePlayer_H__ #define __AudioFilePlayer_H__ #include <CoreServices/CoreServices.h> #include <AudioToolbox/AudioToolbox.h> #include <AudioUnit/AudioUnit.h> #include "SDL_error.h" const char* AudioFilePlayerErrorStr (OSStatus error); void ThrowResult (OSStatus result, const char *str); #define THROW_RESULT(str) \ if (result) { \ ThrowResult (result, str); \ } typedef void (*AudioFilePlayNotifier)(void *inRefCon, OSStatus inStatus); enum { kAudioFilePlayErr_FilePlayUnderrun = -10000, kAudioFilePlay_FileIsFinished = -10001, kAudioFilePlay_PlayerIsUninitialized = -10002 }; class AudioFileManager; #pragma mark __________ AudioFilePlayer class AudioFilePlayer { public: AudioFilePlayer (const FSRef *inFileRef); ~AudioFilePlayer(); void SetDestination (AudioUnit &inDestUnit, int inBusNumber); void SetNotifier (AudioFilePlayNotifier inNotifier, void *inRefCon) { mNotifier = inNotifier; mRefCon = inRefCon; } void SetStartFrame (int frame); // seek in the file int GetCurrentFrame (); // get the current frame position void SetStopFrame (int frame); // set limit in the file void Connect(); void Disconnect(); void DoNotification (OSStatus inError) const; bool IsConnected () const { return mConnected; } UInt32 GetBusNumber () const { return mBusNumber; } AudioUnit GetDestUnit () const { return mPlayUnit; } AudioConverterRef GetAudioConverter() const { return mConverter; } #if DEBUG void Print() const { CAShow (mAudioFileID); printf ("Destination Bus:%ld\n", GetBusNumber()); printf ("Is 'aunt' unit:%s\n", (mIsAUNTUnit ? "true" : "false")); printf ("Is Connected:%s\n", (IsConnected() ? "true" : "false")); if (mConverter) CAShow (mConverter); printf ("- - - - - - - - - - - - - - \n"); } #endif const AudioStreamBasicDescription& GetFileFormat() const { return mFileDescription; } private: AudioUnit mPlayUnit; UInt32 mBusNumber; AudioFileID mAudioFileID; AudioUnitInputCallback mInputCallback; AudioStreamBasicDescription mFileDescription; bool mConnected; bool mIsAUNTUnit; AudioFileManager* mAudioFileManager; AudioConverterRef mConverter; AudioFilePlayNotifier mNotifier; void* mRefCon; int mStartFrame; #pragma mark __________ Private_Methods void OpenFile (const FSRef *inRef, SInt64& outFileSize); }; #pragma mark __________ AudioFileManager class AudioFileManager { public: AudioFileManager (AudioFilePlayer& inParent, AudioFileID inFile) : mParent (inParent), mAudioFileID (inFile), mFileBuffer (0), mByteCounter (0) {} virtual ~AudioFileManager(); void Connect (AudioConverterRef inConverter) { mParentConverter = inConverter; DoConnect(); } // this method should NOT be called by an object of this class // as it is called by the parent's Disconnect() method virtual void Disconnect () {} const AudioFileID& GetFileID() const { return mAudioFileID; } const char* GetFileBuffer () { return mFileBuffer; } const AudioFilePlayer& GetParent () const { return mParent; } virtual void SetPosition (SInt64 pos) = 0; // seek/rewind in the file virtual int GetByteCounter () { return mByteCounter; } // return actual bytes streamed to audio hardware virtual void SetEndOfFile (SInt64 pos) = 0; // set the "EOF" (will behave just like it reached eof) protected: AudioFilePlayer& mParent; AudioConverterRef mParentConverter; const AudioFileID mAudioFileID; char* mFileBuffer; OSStatus Render (AudioBuffer &ioData); int mByteCounter; virtual OSStatus GetFileData (void** inOutData, UInt32 *inOutDataSize) = 0; virtual void DoConnect () = 0; virtual void AfterRender () = 0; public: static OSStatus FileInputProc (void *inRefCon, AudioUnitRenderActionFlags inActionFlags, const AudioTimeStamp *inTimeStamp, UInt32 inBusNumber, AudioBuffer *ioData); static OSStatus ACInputProc (AudioConverterRef inAudioConverter, UInt32* outDataSize, void** outData, void* inUserData); }; #pragma mark __________ AudioFileReaderThread class AudioFileReaderThread : public AudioFileManager { public: const UInt32 mChunkSize; SInt64 mFileLength; SInt64 mReadFilePosition; bool mWriteToFirstBuffer; bool mFinishedReadingData; AudioFileReaderThread (AudioFilePlayer &inParent, AudioFileID &inFile, SInt64 inFileLength, UInt32 inChunkSize); virtual void Disconnect (); virtual void SetPosition (SInt64 pos); // seek/rewind in the file virtual void SetEndOfFile (SInt64 pos); // set the "EOF" (will behave just like it reached eof) protected: virtual void DoConnect (); virtual OSStatus GetFileData (void** inOutData, UInt32 *inOutDataSize); virtual void AfterRender (); private: bool mReadFromFirstBuffer; bool mLockUnsuccessful; bool mIsEngaged; int mNumTimesAskedSinceFinished; }; #endif