view README.Epoc @ 761:c5b2b6d2d1fe

Date: Wed, 31 Dec 2003 21:55:30 +0100 From: Max Horn Subject: SDL: video/quartz cleanup while doing some experimental changes in the quartz code, I was annoyed by having to recompile that one big .o file over and over again. So I decided to finally realize one TODO: properly splitting the code over multiple files :-). With two exceptions, I didn't make code changes, only rearranged files and added new headers. Since there are several new files, making a patch didn't work out so well, so I decided to just send you all the new & modified files. The one source change I made is related to showing/hiding the mouse. I renamed cursor_visible to cursor_should_be_visible and cursor_hidden to cursor_visible; I think that makes reading the code easier. Then I added two new functions: QZ_ShowMouse and QZ_HideMouse. They help manage cursor_visible (the former 'cursor_hidden'). Finally I replaced the Carbon ShowCursor/HiderCuror calls by [NSCursor hide] and [NSCursor unhide]. The API docs are not conclusive, but it might be that with those the "cursor_visible" (former 'cursor_hidden') hack may not be necessary anymore; however so far I didn't test this hypothesis, so I left that in. The other change was to remove in_foreground and use [NSApp isActive] instead: Manually keeping track of whether we are in the foreground is error prone. This should work better in some corner cases.
author Sam Lantinga <slouken@libsdl.org>
date Sun, 04 Jan 2004 14:55:35 +0000
parents 74a8f672f2f8
children
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==============================================================================
Using the Simple DirectMedia Layer with EPOC/SymbianOS 6.0
==============================================================================

==============================================================================
I.  Building the Simple DirectMedia Layer libraries:

  You can get Symbian SDK from: 
    http://www.symbian.com.
 
  First create "Epoc" directory under SDL main directory and unpack 
  EpocBuildFiles.zip in it.
   
  To build the librarys goto "epoc" directory and type:
    bldmake bldfiles
    abld makefile vc6 (for creating Microsoft Visual C++ makefiles)
    abld build wins udeb (building for wins emulator)
    abld build armi urel (building for real device)

==============================================================================
II. Building the Simple DirectMedia Layer programs:

  Building SDL test programs is easy once you have built the libraries:
    abld test build wins udeb
    abld test build armi urel

  Supported real screen resolutions
    320 x 200 x  8 bit
    320 x 200 x 12 bit
    640 x 200 x  8 bit
    640 x 200 x 12 bit
  Supported "emulated" screen resolutions 
    640 x 400 x  8 bit
    640 x 400 x 12 bit
    640 x 480 x  8 bit
    640 x 480 x 12 bit
  "Emulated" resolutions are implemented by by shrinking the screen vertically 
  i.e. only every second scanline is drawn. This is mainly ment to be used for 
  testing quick ports of programs. Using faked resolutions is a waste of memory 
  and cpu power!

==============================================================================
III. Running test programs

  Copy executable to the device and run it from the File manager.   The Esc 
  key quits demo programs. In Crystal, Exe programs do not appear in task list 
  nor in Extras :-(. Test programs are tested in Nokia 9210 Communicator.

  Special keys used in SDL:
    The Caps lock key enables or disables the virtual cursor. 
    Function keys are mapped as follows: 
    F1=chr+q, F2=chr+w,..., F8=chr+i, 
    F9=chr+a,..., F12=chr+d.

==============================================================================
IV.  Enjoy! :)

  If you have a project you'd like me to know about, or want to ask questions,
  go ahead and join the SDL developer's mailing list by sending e-mail to:

	sdl-request@libsdl.org

  and put "subscribe" into the subject of the message. Or alternatively you
  can use the web interface:

	http://www.libsdl.org/mailman/listinfo/sdl

  You can find more info about Epoc version of SDL from Hannu Viitala's 
  homepage
    http://www.mbnet.fi/~haviital
  
==============================================================================