view test/loopwave.c @ 3164:c5b2884c26b4

Added an ifdef so that if you #define SDL_NO_COMPAT before you include SDL.h then SDL_compat.h will never be included in your code. This is useful for making sure that your code uses only SDL 1.3 features. It is also handy for finding things that are in SDL_compat.h that belong elsewhere.
author Bob Pendleton <bob@pendleton.com>
date Thu, 04 Jun 2009 21:00:45 +0000
parents 8b76cc268771
children aecbdf3362c3
line wrap: on
line source


/* Program to load a wave file and loop playing it using SDL sound */

/* loopwaves.c is much more robust in handling WAVE files -- 
	This is only for simple WAVEs
*/
#include "SDL_config.h"

#include <stdio.h>
#include <stdlib.h>

#if HAVE_SIGNAL_H
#include <signal.h>
#endif

#include "SDL.h"
#include "SDL_audio.h"

struct
{
    SDL_AudioSpec spec;
    Uint8 *sound;               /* Pointer to wave data */
    Uint32 soundlen;            /* Length of wave data */
    int soundpos;               /* Current play position */
} wave;


/* Call this instead of exit(), so we can clean up SDL: atexit() is evil. */
static void
quit(int rc)
{
    SDL_Quit();
    exit(rc);
}


void SDLCALL
fillerup(void *unused, Uint8 * stream, int len)
{
    Uint8 *waveptr;
    int waveleft;

    /* Set up the pointers */
    waveptr = wave.sound + wave.soundpos;
    waveleft = wave.soundlen - wave.soundpos;

    /* Go! */
    while (waveleft <= len) {
        SDL_memcpy(stream, waveptr, waveleft);
        stream += waveleft;
        len -= waveleft;
        waveptr = wave.sound;
        waveleft = wave.soundlen;
        wave.soundpos = 0;
    }
    SDL_memcpy(stream, waveptr, len);
    wave.soundpos += len;
}

static int done = 0;
void
poked(int sig)
{
    done = 1;
}

int
main(int argc, char *argv[])
{
    /* Load the SDL library */
    if (SDL_Init(SDL_INIT_AUDIO) < 0) {
        fprintf(stderr, "Couldn't initialize SDL: %s\n", SDL_GetError());
        return (1);
    }

    if (argv[1] == NULL) {
        argv[1] = "sample.wav";
    }
    /* Load the wave file into memory */
    if (SDL_LoadWAV(argv[1], &wave.spec, &wave.sound, &wave.soundlen) == NULL) {
        fprintf(stderr, "Couldn't load %s: %s\n", argv[1], SDL_GetError());
        quit(1);
    }

    wave.spec.callback = fillerup;
#if HAVE_SIGNAL_H
    /* Set the signals */
#ifdef SIGHUP
    signal(SIGHUP, poked);
#endif
    signal(SIGINT, poked);
#ifdef SIGQUIT
    signal(SIGQUIT, poked);
#endif
    signal(SIGTERM, poked);
#endif /* HAVE_SIGNAL_H */

    /* Initialize fillerup() variables */
    if (SDL_OpenAudio(&wave.spec, NULL) < 0) {
        fprintf(stderr, "Couldn't open audio: %s\n", SDL_GetError());
        SDL_FreeWAV(wave.sound);
        quit(2);
    }
    SDL_PauseAudio(0);

    /* Let the audio run */
    while (!done && (SDL_GetAudioStatus() == SDL_AUDIO_PLAYING))
        SDL_Delay(1000);

    /* Clean up on signal */
    SDL_CloseAudio();
    SDL_FreeWAV(wave.sound);
    SDL_Quit();
    return (0);
}