Mercurial > sdl-ios-xcode
view src/thread/generic/SDL_sysmutex.c @ 3164:c5b2884c26b4
Added an ifdef so that if you
#define SDL_NO_COMPAT
before you include SDL.h then SDL_compat.h will never be included in your code.
This is useful for making sure that your code uses only SDL 1.3 features.
It is also handy for finding things that are in SDL_compat.h that belong elsewhere.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 04 Jun 2009 21:00:45 +0000 |
parents | 99210400e8b9 |
children | 0d1b16ee0bca |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" /* An implementation of mutexes using semaphores */ #include "SDL_thread.h" #include "SDL_systhread_c.h" struct SDL_mutex { int recursive; Uint32 owner; SDL_sem *sem; }; /* Create a mutex */ SDL_mutex * SDL_CreateMutex(void) { SDL_mutex *mutex; /* Allocate mutex memory */ mutex = (SDL_mutex *) SDL_malloc(sizeof(*mutex)); if (mutex) { /* Create the mutex semaphore, with initial value 1 */ mutex->sem = SDL_CreateSemaphore(1); mutex->recursive = 0; mutex->owner = 0; if (!mutex->sem) { SDL_free(mutex); mutex = NULL; } } else { SDL_OutOfMemory(); } return mutex; } /* Free the mutex */ void SDL_DestroyMutex(SDL_mutex * mutex) { if (mutex) { if (mutex->sem) { SDL_DestroySemaphore(mutex->sem); } SDL_free(mutex); } } /* Lock the semaphore */ int SDL_mutexP(SDL_mutex * mutex) { #if SDL_THREADS_DISABLED return 0; #else Uint32 this_thread; if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } this_thread = SDL_ThreadID(); if (mutex->owner == this_thread) { ++mutex->recursive; } else { /* The order of operations is important. We set the locking thread id after we obtain the lock so unlocks from other threads will fail. */ SDL_SemWait(mutex->sem); mutex->owner = this_thread; mutex->recursive = 0; } return 0; #endif /* SDL_THREADS_DISABLED */ } /* Unlock the mutex */ int SDL_mutexV(SDL_mutex * mutex) { #if SDL_THREADS_DISABLED return 0; #else if (mutex == NULL) { SDL_SetError("Passed a NULL mutex"); return -1; } /* If we don't own the mutex, we can't unlock it */ if (SDL_ThreadID() != mutex->owner) { SDL_SetError("mutex not owned by this thread"); return -1; } if (mutex->recursive) { --mutex->recursive; } else { /* The order of operations is important. First reset the owner so another thread doesn't lock the mutex and set the ownership before we reset it, then release the lock semaphore. */ mutex->owner = 0; SDL_SemPost(mutex->sem); } return 0; #endif /* SDL_THREADS_DISABLED */ } /* vi: set ts=4 sw=4 expandtab: */