Mercurial > sdl-ios-xcode
view include/SDL_rect.h @ 3164:c5b2884c26b4
Added an ifdef so that if you
#define SDL_NO_COMPAT
before you include SDL.h then SDL_compat.h will never be included in your code.
This is useful for making sure that your code uses only SDL 1.3 features.
It is also handy for finding things that are in SDL_compat.h that belong elsewhere.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 04 Jun 2009 21:00:45 +0000 |
parents | 3da0bb421d83 |
children | d3baf5ac4e37 |
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line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /** * \file SDL_rect.h * * Header file for SDL_rect definition and management functions */ #ifndef _SDL_rect_h #define _SDL_rect_h #include "SDL_stdinc.h" #include "SDL_error.h" #include "SDL_pixels.h" #include "SDL_rwops.h" #include "begin_code.h" /* Set up for C function definitions, even when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ extern "C" { /* *INDENT-ON* */ #endif /** * \struct SDL_Rect * * \brief A rectangle, with the origin at the upper left. * * \sa SDL_RectEmpty * \sa SDL_RectEquals * \sa SDL_HasIntersection * \sa SDL_IntersectRect * \sa SDL_UnionRect */ typedef struct SDL_Rect { int x, y; int w, h; } SDL_Rect; /** * \def SDL_RectEmpty() * * \brief Returns true if the rectangle has no area. */ #define SDL_RectEmpty(X) (((X)->w <= 0) || ((X)->h <= 0)) /** * \def SDL_RectEquals() * * \brief Returns true if the two rectangles are equal. */ #define SDL_RectEquals(A, B) (((A)->x == (B)->x) && ((A)->y == (B)->y) && \ ((A)->w == (B)->w) && ((A)->h == (B)->h)) /** * \fn SDL_bool SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B); * * \brief Determine whether two rectangles intersect. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_HasIntersection(const SDL_Rect * A, const SDL_Rect * B); /** * \fn SDL_bool SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) * * \brief Calculate the intersection of two rectangles. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result); /** * \fn void SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result) * * \brief Calculate the union of two rectangles */ extern DECLSPEC void SDLCALL SDL_UnionRect(const SDL_Rect * A, const SDL_Rect * B, SDL_Rect * result); /** * \fn SDL_bool SDL_IntersectRectAndLine(const SDL_Rect *rect, int *X1, int *Y1, int *X2, int *Y2) * * \brief Calculate the intersection of a rectangle and line segment. * * \return SDL_TRUE if there is an intersection, SDL_FALSE otherwise. */ extern DECLSPEC SDL_bool SDLCALL SDL_IntersectRectAndLine(const SDL_Rect * rect, int *X1, int *Y1, int *X2, int *Y2); /* Ends C function definitions when using C++ */ #ifdef __cplusplus /* *INDENT-OFF* */ } /* *INDENT-ON* */ #endif #include "close_code.h" #endif /* _SDL_rect_h */ /* vi: set ts=4 sw=4 expandtab: */