Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateYUVOverlay.3 @ 3164:c5b2884c26b4
Added an ifdef so that if you
#define SDL_NO_COMPAT
before you include SDL.h then SDL_compat.h will never be included in your code.
This is useful for making sure that your code uses only SDL 1.3 features.
It is also handy for finding things that are in SDL_compat.h that belong elsewhere.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 04 Jun 2009 21:00:45 +0000 |
parents | 546f7c1eb755 |
children | 1238da4a7112 |
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.TH "SDL_CreateYUVOverlay" "3" "Tue 11 Sep 2001, 23:01" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateYUVOverlay \- Create a YUV video overlay .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBSDL_Overlay *\fBSDL_CreateYUVOverlay\fP\fR(\fBint width, int height, Uint32 format, SDL_Surface *display\fR); .SH "DESCRIPTION" .PP \fBSDL_CreateYUVOverlay\fP creates a YUV overlay of the specified \fBwidth\fR, \fBheight\fR and \fBformat\fR (see \fI\fBSDL_Overlay\fR\fR for a list of available formats), for the provided \fBdisplay\fR\&. A \fI\fBSDL_Overlay\fR\fR structure is returned\&. .PP The term \&'overlay\&' is a misnomer since, unless the overlay is created in hardware, the contents for the display surface underneath the area where the overlay is shown will be overwritten when the overlay is displayed\&. .SH "SEE ALSO" .PP \fI\fBSDL_Overlay\fR\fR, \fI\fBSDL_DisplayYUVOverlay\fP\fR, \fI\fBSDL_FreeYUVOverlay\fP\fR ...\" created by instant / docbook-to-man, Tue 11 Sep 2001, 23:01