Mercurial > sdl-ios-xcode
view docs/html/sdldestroysemaphore.html @ 3164:c5b2884c26b4
Added an ifdef so that if you
#define SDL_NO_COMPAT
before you include SDL.h then SDL_compat.h will never be included in your code.
This is useful for making sure that your code uses only SDL 1.3 features.
It is also handy for finding things that are in SDL_compat.h that belong elsewhere.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 04 Jun 2009 21:00:45 +0000 |
parents | 355632dca928 |
children |
line wrap: on
line source
<HTML ><HEAD ><TITLE >SDL_DestroySemaphore</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="Multi-threaded Programming" HREF="thread.html"><LINK REL="PREVIOUS" TITLE="SDL_CreateSemaphore" HREF="sdlcreatesemaphore.html"><LINK REL="NEXT" TITLE="SDL_SemWait" HREF="sdlsemwait.html"></HEAD ><BODY CLASS="REFENTRY" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="sdlcreatesemaphore.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="sdlsemwait.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><H1 ><A NAME="SDLDESTROYSEMAPHORE" ></A >SDL_DestroySemaphore</H1 ><DIV CLASS="REFNAMEDIV" ><A NAME="AEN7982" ></A ><H2 >Name</H2 >SDL_DestroySemaphore -- Destroys a semaphore that was created by <A HREF="sdlcreatesemaphore.html" >SDL_CreateSemaphore</A >.</DIV ><DIV CLASS="REFSYNOPSISDIV" ><A NAME="AEN7986" ></A ><H2 >Synopsis</H2 ><DIV CLASS="FUNCSYNOPSIS" ><A NAME="AEN7987" ></A ><P ></P ><PRE CLASS="FUNCSYNOPSISINFO" >#include "SDL.h" #include "SDL_thread.h"</PRE ><P ><CODE ><CODE CLASS="FUNCDEF" >void <B CLASS="FSFUNC" >SDL_DestroySemaphore</B ></CODE >(SDL_sem *sem);</CODE ></P ><P ></P ></DIV ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN7993" ></A ><H2 >Description</H2 ><P ><TT CLASS="FUNCTION" >SDL_DestroySemaphore</TT > destroys the semaphore pointed to by <TT CLASS="PARAMETER" ><I >sem</I ></TT > that was created by <A HREF="sdlcreatesemaphore.html" ><TT CLASS="FUNCTION" >SDL_CreateSemaphore</TT ></A >. It is not safe to destroy a semaphore if there are threads currently blocked waiting on it.</P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8000" ></A ><H2 >Examples</H2 ><P ><PRE CLASS="PROGRAMLISTING" >if (my_sem != NULL) { SDL_DestroySemaphore(my_sem); my_sem = NULL; }</PRE ></P ></DIV ><DIV CLASS="REFSECT1" ><A NAME="AEN8004" ></A ><H2 >See Also</H2 ><P ><A HREF="sdlcreatesemaphore.html" ><TT CLASS="FUNCTION" >SDL_CreateSemaphore</TT ></A >, <A HREF="sdlsemwait.html" ><TT CLASS="FUNCTION" >SDL_SemWait</TT ></A >, <A HREF="sdlsemtrywait.html" ><TT CLASS="FUNCTION" >SDL_SemTryWait</TT ></A >, <A HREF="sdlsemwaittimeout.html" ><TT CLASS="FUNCTION" >SDL_SemWaitTimeout</TT ></A >, <A HREF="sdlsempost.html" ><TT CLASS="FUNCTION" >SDL_SemPost</TT ></A >, <A HREF="sdlsemvalue.html" ><TT CLASS="FUNCTION" >SDL_SemValue</TT ></A ></P ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="sdlcreatesemaphore.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="sdlsemwait.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL_CreateSemaphore</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="thread.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >SDL_SemWait</TD ></TR ></TABLE ></DIV ></BODY ></HTML >