Mercurial > sdl-ios-xcode
view docs/html/guidepreface.html @ 3164:c5b2884c26b4
Added an ifdef so that if you
#define SDL_NO_COMPAT
before you include SDL.h then SDL_compat.h will never be included in your code.
This is useful for making sure that your code uses only SDL 1.3 features.
It is also handy for finding things that are in SDL_compat.h that belong elsewhere.
author | Bob Pendleton <bob@pendleton.com> |
---|---|
date | Thu, 04 Jun 2009 21:00:45 +0000 |
parents | 355632dca928 |
children |
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<HTML ><HEAD ><TITLE >Preface</TITLE ><META NAME="GENERATOR" CONTENT="Modular DocBook HTML Stylesheet Version 1.76b+ "><LINK REL="HOME" TITLE="SDL Library Documentation" HREF="index.html"><LINK REL="UP" TITLE="SDL Guide" HREF="guide.html"><LINK REL="PREVIOUS" TITLE="SDL Guide" HREF="guide.html"><LINK REL="NEXT" TITLE="About SDLdoc" HREF="guideaboutsdldoc.html"></HEAD ><BODY CLASS="PREFACE" BGCOLOR="#FFF8DC" TEXT="#000000" LINK="#0000ee" VLINK="#551a8b" ALINK="#ff0000" ><DIV CLASS="NAVHEADER" ><TABLE SUMMARY="Header navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TH COLSPAN="3" ALIGN="center" >SDL Library Documentation</TH ></TR ><TR ><TD WIDTH="10%" ALIGN="left" VALIGN="bottom" ><A HREF="guide.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="80%" ALIGN="center" VALIGN="bottom" ></TD ><TD WIDTH="10%" ALIGN="right" VALIGN="bottom" ><A HREF="guideaboutsdldoc.html" ACCESSKEY="N" >Next</A ></TD ></TR ></TABLE ><HR ALIGN="LEFT" WIDTH="100%"></DIV ><DIV CLASS="PREFACE" ><H1 ><A NAME="GUIDEPREFACE" ></A >Preface</H1 ><DIV CLASS="TOC" ><DL ><DT ><B >Table of Contents</B ></DT ><DT ><A HREF="guidepreface.html#GUIDEABOUTSDL" >About SDL</A ></DT ><DT ><A HREF="guideaboutsdldoc.html" >About SDLdoc</A ></DT ><DT ><A HREF="guidecredits.html" >Credits</A ></DT ></DL ></DIV ><DIV CLASS="SECT1" ><H1 CLASS="SECT1" ><A NAME="GUIDEABOUTSDL" ></A >About SDL</H1 ><P >The SDL library is designed to make it easy to write games that run on Linux, *BSD, MacOS, Win32 and BeOS using the various native high-performance media interfaces, (for video, audio, etc) and presenting a single source-code level API to your application. SDL is a fairly low level API, but using it, completely portable applications can be written with a great deal of flexibility.</P ></DIV ></DIV ><DIV CLASS="NAVFOOTER" ><HR ALIGN="LEFT" WIDTH="100%"><TABLE SUMMARY="Footer navigation table" WIDTH="100%" BORDER="0" CELLPADDING="0" CELLSPACING="0" ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" ><A HREF="guide.html" ACCESSKEY="P" >Prev</A ></TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="index.html" ACCESSKEY="H" >Home</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" ><A HREF="guideaboutsdldoc.html" ACCESSKEY="N" >Next</A ></TD ></TR ><TR ><TD WIDTH="33%" ALIGN="left" VALIGN="top" >SDL Guide</TD ><TD WIDTH="34%" ALIGN="center" VALIGN="top" ><A HREF="guide.html" ACCESSKEY="U" >Up</A ></TD ><TD WIDTH="33%" ALIGN="right" VALIGN="top" >About SDLdoc</TD ></TR ></TABLE ></DIV ></BODY ></HTML >