view src/video/qtopia/SDL_lowvideo.h @ 4221:c56391324e59 SDL-1.2

Fixed bug #674 Matej 2009-01-08 09:25:34 PST Hello, I maintain a cross-platform project that uses SDL. One of the users who runs OSX has told me that he has problems with linking to SDL due to missing -framework option. I think that the problem is because of this: 'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL -Wl,-framework,Cocoa' All the options are passed to the linker except the last one. I think that the good output should be just: '-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa' since those options (--libs) are passed to the linker, so the '-Wl' option is redundant and possibly harmful in this very case I use autotools with libtool to do the build... Regards, Matej
author Sam Lantinga <slouken@libsdl.org>
date Mon, 21 Sep 2009 10:23:07 +0000
parents a1b03ba2fcd0
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2009 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org
*/
#include "SDL_config.h"

#ifndef _SDL_lowvideo_h
#define _SDL_lowvideo_h

#include "SDL_mouse.h"
#include "../SDL_sysvideo.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_VideoDevice *_this

/* Private display data */
struct SDL_PrivateVideoData {
  /* The main window */
  SDL_QWin *SDL_Win;

  /* The fullscreen mode list */
#define NUM_MODELISTS	4		/* 8, 16, 24, and 32 bits-per-pixel */
  int SDL_nummodes[NUM_MODELISTS];
  SDL_Rect **SDL_modelist[NUM_MODELISTS];

  /* A completely clear cursor */
  WMcursor *BlankCursor;

  /* Mouse state variables */
  Uint32 last_buttons;
  QPoint last_point;

  /* Keyboard state variables */
  int key_flip;
  //struct key_info keyinfo[2];
};
/* Old variable names */
#define SDL_Win		(_this->hidden->SDL_Win)
#define saved_mode	(_this->hidden->saved_mode)
#define SDL_nummodes	(_this->hidden->SDL_nummodes)
#define SDL_modelist	(_this->hidden->SDL_modelist)
#define SDL_BlankCursor	(_this->hidden->BlankCursor)
#define last_buttons	(_this->hidden->last_buttons)
#define last_point	(_this->hidden->last_point)
#define key_flip	(_this->hidden->key_flip)
#define keyinfo		(_this->hidden->keyinfo)

#endif /* _SDL_lowvideo_h */