Mercurial > sdl-ios-xcode
view src/loadso/dummy/SDL_sysloadso.c @ 4221:c56391324e59 SDL-1.2
Fixed bug #674
Matej 2009-01-08 09:25:34 PST
Hello,
I maintain a cross-platform project that uses SDL.
One of the users who runs OSX has told me that he has problems with linking to
SDL due to missing -framework option.
I think that the problem is because of this:
'sdl-config --libs' outputs '-L/opt/local/lib -lSDLmain -lSDL
-Wl,-framework,Cocoa'
All the options are passed to the linker except the last one. I think that the
good output should be just:
'-L/opt/local/lib -lSDLmain -lSDL -framework Cocoa'
since those options (--libs) are passed to the linker, so the '-Wl' option is
redundant and possibly harmful in this very case
I use autotools with libtool to do the build...
Regards,
Matej
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 21 Sep 2009 10:23:07 +0000 (2009-09-21) |
parents | a1b03ba2fcd0 |
children |
line wrap: on
line source
/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2009 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #if defined(SDL_LOADSO_DUMMY) || defined(SDL_LOADSO_DISABLED) /* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */ /* System dependent library loading routines */ #include "SDL_loadso.h" void *SDL_LoadObject(const char *sofile) { const char *loaderror = "SDL_LoadObject() not implemented"; SDL_SetError("Failed loading %s: %s", sofile, loaderror); return(NULL); } void *SDL_LoadFunction(void *handle, const char *name) { const char *loaderror = "SDL_LoadFunction() not implemented"; SDL_SetError("Failed loading %s: %s", name, loaderror); return(NULL); } void SDL_UnloadObject(void *handle) { /* no-op. */ } #endif /* SDL_LOADSO_DUMMY || SDL_LOADSO_DISABLED */