Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32shape.c @ 4844:c4f5bcaf7572
Switched over to poly-polygon region building and shape-tree traversal for Win32.
author | egottlieb |
---|---|
date | Tue, 10 Aug 2010 15:39:46 -0400 |
parents | 05d172e92b52 |
children | 40b46225e3cf |
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/* SDL - Simple DirectMedia Layer Copyright (C) 2010 Eli Gottlieb This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Eli Gottlieb eligottlieb@gmail.com */ #include "SDL_win32shape.h" #include "SDL_win32video.h" SDL_WindowShaper* Win32_CreateShaper(SDL_Window * window) { int resized_properly; SDL_WindowShaper* result = (SDL_WindowShaper *)SDL_malloc(sizeof(SDL_WindowShaper)); result->window = window; result->mode.mode = ShapeModeDefault; result->mode.parameters.binarizationCutoff = 1; result->usershownflag = 0; result->driverdata = (SDL_ShapeData*)SDL_malloc(sizeof(SDL_ShapeData)); ((SDL_ShapeData*)result->driverdata)->mask_tree = NULL; //Put some driver-data here. window->shaper = result; resized_properly = Win32_ResizeWindowShape(window); if (resized_properly != 0) return NULL; return result; } typedef struct { POINT corners[4]; void* next; } SDL_ShapeRect; void CombineRectRegions(SDL_ShapeTree* node,void* closure) { SDL_ShapeRect* rect_list = *((SDL_ShapeRect**)closure); if(node->kind == OpaqueShape) { SDL_ShapeRect* rect = SDL_malloc(sizeof(SDL_ShapeRect)); rect->corners[0].x = node->data.shape.x; rect->corners[0].y = node->data.shape.y; rect->corners[1].x = node->data.shape.x + node->data.shape.w; rect->corners[1].y = node->data.shape.y; rect->corners[2].x = node->data.shape.x + node->data.shape.w; rect->corners[2].y = node->data.shape.y + node->data.shape.h; rect->corners[3].x = node->data.shape.x; rect->corners[3].y = node->data.shape.y + node->data.shape.h; rect->next = *((SDL_ShapeRect**)closure); *((SDL_ShapeRect**)closure) = rect; } } Uint32 num_shape_rects(SDL_ShapeRect* rect) { if(rect == NULL) return 0; else return 1 + num_shape_rects(rect->next); } int Win32_SetWindowShape(SDL_WindowShaper *shaper,SDL_Surface *shape,SDL_WindowShapeMode *shapeMode) { SDL_ShapeData *data; HRGN mask_region; SDL_ShapeRect* rects = NULL,*old = NULL; Uint16 num_rects = 0,i = 0; int* polygonVertexNumbers = NULL; POINT* polygons = NULL; if (shaper == NULL || shape == NULL) return SDL_INVALID_SHAPE_ARGUMENT; if(shape->format->Amask == 0 && shapeMode->mode != ShapeModeColorKey || shape->w != shaper->window->w || shape->h != shaper->window->h) return SDL_INVALID_SHAPE_ARGUMENT; data = (SDL_ShapeData*)shaper->driverdata; if(data->mask_tree != NULL) SDL_FreeShapeTree(&data->mask_tree); data->mask_tree = SDL_CalculateShapeTree(*shapeMode,shape); SDL_TraverseShapeTree(data->mask_tree,&CombineRectRegions,&rects); num_rects = num_shape_rects(rects); polygonVertexNumbers = (int*)SDL_malloc(sizeof(int)*num_rects); for(i=0;i<num_rects;i++) polygonVertexNumbers[i] = 4; polygons = (POINT*)SDL_malloc(sizeof(POINT)*4*num_rects); for(i=0;i<num_rects*4;i++) { polygons[i] = rects[i / 4].corners[i % 4]; if(i % 4 == 3) { old = rects; rects = rects->next; SDL_free(old); } } /* * Set the new region mask for the window */ mask_region = CreatePolyPolygonRgn(polygons,polygonVertexNumbers,num_rects,WINDING); SetWindowRgn(((SDL_WindowData *)(shaper->window->driverdata))->hwnd, mask_region, TRUE); SDL_free(polygons); SDL_free(polygonVertexNumbers); return 0; } int Win32_ResizeWindowShape(SDL_Window *window) { SDL_ShapeData* data; if (window == NULL) return -1; data = (SDL_ShapeData *)window->shaper->driverdata; if (data == NULL) return -1; if(data->mask_tree != NULL) SDL_FreeShapeTree(&data->mask_tree); window->shaper->usershownflag |= window->flags & SDL_WINDOW_SHOWN; return 0; }