Mercurial > sdl-ios-xcode
view src/video/qtopia/SDL_QWin.cc @ 1684:c4aa1a2f48f1 SDL-1.3
Software YUV texture support in progress...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Jun 2006 06:35:41 +0000 |
parents | 4da1ee79c9af |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_QWin.h" #include <qapplication.h> #include <qdirectpainter_qws.h> screenRotationT screenRotation = SDL_QT_NO_ROTATION; SDL_QWin::SDL_QWin(const QSize & size): QWidget(0, "SDL_main"), my_painter(0), my_image(0), my_inhibit_resize(false), my_mouse_pos(-1, -1), my_flags(0), my_has_fullscreen(false), my_locked(0) { setBackgroundMode(NoBackground); } SDL_QWin::~SDL_QWin() { // Nothing to do yet. if (my_image) { delete my_image; } } void SDL_QWin::setImage(QImage * image) { if (my_image) { delete my_image; } my_image = image; // setFixedSize(image->size()); } void SDL_QWin::resizeEvent(QResizeEvent * e) { if (size() != qApp->desktop()->size()) { // Widget is not the correct size, so do the fullscreen magic my_has_fullscreen = false; enableFullscreen(); } if (my_inhibit_resize) { my_inhibit_resize = false; } else { SDL_PrivateResize(e->size().width(), e->size().height()); } } void SDL_QWin::focusInEvent(QFocusEvent *) { // Always do it here, no matter the size. enableFullscreen(); SDL_PrivateAppActive(true, SDL_APPINPUTFOCUS); } void SDL_QWin::focusOutEvent(QFocusEvent *) { my_has_fullscreen = false; SDL_PrivateAppActive(false, SDL_APPINPUTFOCUS); } void SDL_QWin::closeEvent(QCloseEvent * e) { SDL_PrivateQuit(); e->ignore(); } void SDL_QWin::setMousePos(const QPoint & pos) { if (my_image->width() == height()) { if (screenRotation == SDL_QT_ROTATION_90) my_mouse_pos = QPoint(height() - pos.y(), pos.x()); else if (screenRotation == SDL_QT_ROTATION_270) my_mouse_pos = QPoint(pos.y(), width() - pos.x()); } else { my_mouse_pos = pos; } } void SDL_QWin::mouseMoveEvent(QMouseEvent * e) { Qt::ButtonState button = e->button(); int sdlstate = 0; if ((button & Qt::LeftButton)) { sdlstate |= SDL_BUTTON_LMASK; } if ((button & Qt::RightButton)) { sdlstate |= SDL_BUTTON_RMASK; } if ((button & Qt::MidButton)) { sdlstate |= SDL_BUTTON_MMASK; } setMousePos(e->pos()); SDL_PrivateMouseMotion(sdlstate, 0, my_mouse_pos.x(), my_mouse_pos.y()); } void SDL_QWin::mousePressEvent(QMouseEvent * e) { mouseMoveEvent(e); Qt::ButtonState button = e->button(); SDL_PrivateMouseButton(SDL_PRESSED, (button & Qt::LeftButton) ? 1 : ((button & Qt::RightButton) ? 2 : 3), my_mouse_pos.x(), my_mouse_pos.y()); } void SDL_QWin::mouseReleaseEvent(QMouseEvent * e) { setMousePos(e->pos()); Qt::ButtonState button = e->button(); SDL_PrivateMouseButton(SDL_RELEASED, (button & Qt::LeftButton) ? 1 : ((button & Qt::RightButton) ? 2 : 3), my_mouse_pos.x(), my_mouse_pos.y()); my_mouse_pos = QPoint(-1, -1); } static inline void gs_fastRotateBlit_3(unsigned short *fb, unsigned short *bits, const QRect & rect) { // FIXME: this only works correctly for 240x320 displays int startx, starty; int width, height; startx = rect.left() >> 1; starty = rect.top() >> 1; width = ((rect.right() - rect.left()) >> 1) + 2; height = ((rect.bottom() - rect.top()) >> 1) + 2; if ((startx + width) > 120) { width = 120 - startx; // avoid horizontal overflow } if ((starty + height) > 160) { height = 160 - starty; // avoid vertical overflow } ulong *sp1, *sp2, *dp1, *dp2; ulong stop, sbot, dtop, dbot; sp1 = (ulong *) bits + startx + starty * 240; sp2 = sp1 + 120; dp1 = (ulong *) fb + (159 - starty) + startx * 320; dp2 = dp1 + 160; int rowadd = (-320 * width) - 1; int rowadd2 = 240 - width; // transfer in cells of 2x2 pixels in words for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { // read source pixels stop = *sp1; sbot = *sp2; // rotate pixels dtop = (sbot & 0xffff) + ((stop & 0xffff) << 16); dbot = ((sbot & 0xffff0000) >> 16) + (stop & 0xffff0000); // write to framebuffer *dp1 = dtop; *dp2 = dbot; // update source ptrs sp1++; sp2++; // update dest ptrs - 2 pix at a time dp1 += 320; dp2 += 320; } // adjust src ptrs - skip a row as we work in pairs sp1 += rowadd2; sp2 += rowadd2; // adjust dest ptrs for rotation dp1 += rowadd; dp2 += rowadd; } } static inline void gs_fastRotateBlit_1(unsigned short *fb, unsigned short *bits, const QRect & rect) { // FIXME: this only works correctly for 240x320 displays int startx, starty; int width, height; startx = rect.left() >> 1; starty = rect.top() >> 1; width = ((rect.right() - rect.left()) >> 1) + 2; height = ((rect.bottom() - rect.top()) >> 1) + 2; if ((startx + width) > 120) { width = 120 - startx; // avoid horizontal overflow } if ((starty + height) > 160) { height = 160 - starty; // avoid vertical overflow } ulong *sp1, *sp2, *dp1, *dp2; ulong stop, sbot, dtop, dbot; fb += 320 * 239; // Move "fb" to top left corner sp1 = (ulong *) bits + startx + starty * 240; sp2 = sp1 + 120; dp1 = (ulong *) fb - startx * 320 - starty; dp2 = dp1 - 160; int rowadd = (320 * width) + 1; int rowadd2 = 240 - width; // transfer in cells of 2x2 pixels in words for (int y = 0; y < height; y++) { for (int x = 0; x < width; x++) { // read stop = *sp1; sbot = *sp2; // rotate dtop = (stop & 0xffff) + ((sbot & 0xffff) << 16); dbot = ((stop & 0xffff0000) >> 16) + (sbot & 0xffff0000); // write *dp1 = dtop; *dp2 = dbot; // update source ptrs sp1++; sp2++; // update dest ptrs - 2 pix at a time dp1 -= 320; dp2 -= 320; } // adjust src ptrs - skip a row as we work in pairs sp1 += rowadd2; sp2 += rowadd2; // adjust dest ptrs for rotation dp1 += rowadd; dp2 += rowadd; } } // desktop, SL-A300 etc /* *INDENT-OFF* */ bool SDL_QWin::repaintRotation0 (const QRect & rect) { if (my_image->width () == width ()) { uchar * fb = (uchar *) my_painter->frameBuffer (); uchar * buf = (uchar *) my_image->bits (); if (rect == my_image->rect ()) { SDL_memcpy (fb, buf, width () * height () * 2); } else { int h = rect.height (); int wd = rect.width () << 1; int fblineadd = my_painter->lineStep (); int buflineadd = my_image->bytesPerLine (); fb += (rect.left () << 1) + rect.top () * my_painter->lineStep (); buf += (rect.left () << 1) + rect.top () * my_image->bytesPerLine (); while (h--) { SDL_memcpy (fb, buf, wd); fb += fblineadd; buf += buflineadd; } } } else { return false; // FIXME: Landscape } #ifdef __i386__ my_painter->fillRect (rect, QBrush (Qt::NoBrush)); #endif return true; } /* *INDENT-ON* */ // Sharp Zaurus SL-5500 etc /* *INDENT-OFF* */ bool SDL_QWin::repaintRotation3 (const QRect & rect) { if (my_image->width () == width ()) { ushort * fb = (ushort *) my_painter->frameBuffer (); ushort * buf = (ushort *) my_image->bits (); gs_fastRotateBlit_3 (fb, buf, rect); } else { // landscape mode if (screenRotation == SDL_QT_ROTATION_90) { uchar * fb = (uchar *) my_painter->frameBuffer (); uchar * buf = (uchar *) my_image->bits (); if (rect == my_image->rect ()) { SDL_memcpy (fb, buf, width () * height () * 2); } else { int h = rect.height (); int wd = rect.width () << 1; int fblineadd = my_painter->lineStep (); int buflineadd = my_image->bytesPerLine (); fb += (rect.left () << 1) + rect.top () * my_painter->lineStep (); buf += (rect.left () << 1) + rect.top () * my_image->bytesPerLine (); while (h--) { SDL_memcpy (fb, buf, wd); fb += fblineadd; buf += buflineadd; } } } else if (screenRotation == SDL_QT_ROTATION_270) { int h = rect.height (); int wd = rect.width (); int fblineadd = my_painter->lineStep () - (rect.width () << 1); int buflineadd = my_image->bytesPerLine () - (rect.width () << 1); int w; uchar * fb = (uchar *) my_painter->frameBuffer (); uchar * buf = (uchar *) my_image->bits (); fb += ((my_painter->width () - (rect.top () + rect.height ())) * my_painter->lineStep ()) + ((my_painter->height () - ((rect.left () + rect.width ()))) << 1); buf += my_image->bytesPerLine () * (rect.top () + rect.height ()) - (((my_image->width () - (rect.left () + rect.width ())) << 1) + 2); while (h--) { w = wd; while (w--) *((unsigned short *) fb)++ = *((unsigned short *) buf)--; fb += fblineadd; buf -= buflineadd; } } } return true; } /* *INDENT-ON* */ // ipaq 3800... /* *INDENT-OFF* */ bool SDL_QWin::repaintRotation1 (const QRect & rect) { if (my_image->width () == width ()) { ushort *fb = (ushort *) my_painter->frameBuffer (); ushort *buf = (ushort *) my_image->bits (); gs_fastRotateBlit_1 (fb, buf, rect); } else { return false; // FIXME: landscape mode } return true; } /* *INDENT-ON* */ void SDL_QWin::repaintRect(const QRect & rect) { if (!my_painter || !rect.width() || !rect.height()) { return; } if (QPixmap::defaultDepth() == 16) { switch (my_painter->transformOrientation()) { case 3: if (repaintRotation3(rect)) { return; } break; case 1: if (repaintRotation1(rect)) { return; } break; case 0: if (repaintRotation0(rect)) { return; } break; } } my_painter->drawImage(rect.topLeft(), *my_image, rect); } // This paints the current buffer to the screen, when desired. void SDL_QWin::paintEvent(QPaintEvent * ev) { if (my_image) { lockScreen(true); repaintRect(ev->rect()); unlockScreen(); } } /* Function to translate a keyboard transition and queue the key event * This should probably be a table although this method isn't exactly * slow. */ void SDL_QWin::QueueKey(QKeyEvent * e, int pressed) { SDL_keysym keysym; int scancode = e->key(); /* Set the keysym information */ if (scancode >= 'A' && scancode <= 'Z') { // Qt sends uppercase, SDL wants lowercase keysym.sym = static_cast < SDLKey > (scancode + 32); } else if (scancode >= 0x1000) { // Special keys switch (scancode) { case Qt::Key_Escape: scancode = SDLK_ESCAPE; break; case Qt::Key_Tab: scancode = SDLK_TAB; break; case Qt::Key_Backspace: scancode = SDLK_BACKSPACE; break; case Qt::Key_Return: scancode = SDLK_RETURN; break; case Qt::Key_Enter: scancode = SDLK_KP_ENTER; break; case Qt::Key_Insert: scancode = SDLK_INSERT; break; case Qt::Key_Delete: scancode = SDLK_DELETE; break; case Qt::Key_Pause: scancode = SDLK_PAUSE; break; case Qt::Key_Print: scancode = SDLK_PRINT; break; case Qt::Key_SysReq: scancode = SDLK_SYSREQ; break; case Qt::Key_Home: scancode = SDLK_HOME; break; case Qt::Key_End: scancode = SDLK_END; break; // We want the control keys to rotate with the screen case Qt::Key_Left: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_UP; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_DOWN; else scancode = SDLK_LEFT; break; case Qt::Key_Up: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_RIGHT; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_LEFT; else scancode = SDLK_UP; break; case Qt::Key_Right: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_DOWN; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_UP; else scancode = SDLK_RIGHT; break; case Qt::Key_Down: if (screenRotation == SDL_QT_ROTATION_90) scancode = SDLK_LEFT; else if (screenRotation == SDL_QT_ROTATION_270) scancode = SDLK_RIGHT; else scancode = SDLK_DOWN; break; case Qt::Key_Prior: scancode = SDLK_PAGEUP; break; case Qt::Key_Next: scancode = SDLK_PAGEDOWN; break; case Qt::Key_Shift: scancode = SDLK_LSHIFT; break; case Qt::Key_Control: scancode = SDLK_LCTRL; break; case Qt::Key_Meta: scancode = SDLK_LMETA; break; case Qt::Key_Alt: scancode = SDLK_LALT; break; case Qt::Key_CapsLock: scancode = SDLK_CAPSLOCK; break; case Qt::Key_NumLock: scancode = SDLK_NUMLOCK; break; case Qt::Key_ScrollLock: scancode = SDLK_SCROLLOCK; break; case Qt::Key_F1: scancode = SDLK_F1; break; case Qt::Key_F2: scancode = SDLK_F2; break; case Qt::Key_F3: scancode = SDLK_F3; break; case Qt::Key_F4: scancode = SDLK_F4; break; case Qt::Key_F5: scancode = SDLK_F5; break; case Qt::Key_F6: scancode = SDLK_F6; break; case Qt::Key_F7: scancode = SDLK_F7; break; case Qt::Key_F8: scancode = SDLK_F8; break; case Qt::Key_F9: scancode = SDLK_F9; break; case Qt::Key_F10: scancode = SDLK_F10; break; case Qt::Key_F11: scancode = SDLK_F11; break; case Qt::Key_F12: scancode = SDLK_F12; break; case Qt::Key_F13: scancode = SDLK_F13; break; case Qt::Key_F14: scancode = SDLK_F14; break; case Qt::Key_F15: scancode = SDLK_F15; break; case Qt::Key_Super_L: scancode = SDLK_LSUPER; break; case Qt::Key_Super_R: scancode = SDLK_RSUPER; break; case Qt::Key_Menu: scancode = SDLK_MENU; break; case Qt::Key_Help: scancode = SDLK_HELP; break; case Qt::Key_F33: // FIXME: This is a hack to enable the OK key on // Zaurii devices. SDLK_RETURN is a suitable key to use // since it often is used as such. // david@hedbor.org scancode = SDLK_RETURN; break; default: scancode = SDLK_UNKNOWN; break; } keysym.sym = static_cast < SDLKey > (scancode); } else { keysym.sym = static_cast < SDLKey > (scancode); } keysym.scancode = scancode; keysym.mod = KMOD_NONE; ButtonState st = e->state(); if ((st & ShiftButton)) { keysym.mod = static_cast < SDLMod > (keysym.mod | KMOD_LSHIFT); } if ((st & ControlButton)) { keysym.mod = static_cast < SDLMod > (keysym.mod | KMOD_LCTRL); } if ((st & AltButton)) { keysym.mod = static_cast < SDLMod > (keysym.mod | KMOD_LALT); } if (SDL_TranslateUNICODE) { QChar qchar = e->text()[0]; keysym.unicode = qchar.unicode(); } else { keysym.unicode = 0; } /* NUMLOCK and CAPSLOCK are implemented as double-presses in reality */ // if ( (keysym.sym == SDLK_NUMLOCK) || (keysym.sym == SDLK_CAPSLOCK) ) { // pressed = 1; // } /* Queue the key event */ if (pressed) { SDL_PrivateKeyboard(SDL_PRESSED, &keysym); } else { SDL_PrivateKeyboard(SDL_RELEASED, &keysym); } } void SDL_QWin::setFullscreen(bool fs_on) { my_has_fullscreen = false; enableFullscreen(); } void SDL_QWin::enableFullscreen() { // Make sure size is correct if (!my_has_fullscreen) { setFixedSize(qApp->desktop()->size()); // This call is needed because showFullScreen won't work // correctly if the widget already considers itself to be fullscreen. showNormal(); // This is needed because showNormal() forcefully changes the window // style to WSTyle_TopLevel. setWFlags(WStyle_Customize | WStyle_NoBorder); // Enable fullscreen. showFullScreen(); my_has_fullscreen = true; } } /* *INDENT-OFF* */ bool SDL_QWin::lockScreen (bool force) { if (!my_painter) { if (force || (isVisible () && isActiveWindow ())) { my_painter = new QDirectPainter (this); } else { return false; } } my_locked++; // Increate lock refcount return true; } /* *INDENT-ON* */ void SDL_QWin::unlockScreen() { if (my_locked > 0) { my_locked--; // decrease lock refcount; } if (!my_locked && my_painter) { my_painter->end(); delete my_painter; my_painter = 0; } } /* vi: set ts=4 sw=4 expandtab: */