view src/video/picogui/SDL_pgevents.c @ 1684:c4aa1a2f48f1 SDL-1.3

Software YUV texture support in progress...
author Sam Lantinga <slouken@libsdl.org>
date Sun, 18 Jun 2006 06:35:41 +0000
parents 4da1ee79c9af
children
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2006 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Lesser General Public
    License as published by the Free Software Foundation; either
    version 2.1 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Lesser General Public License for more details.

    You should have received a copy of the GNU Lesser General Public
    License along with this library; if not, write to the Free Software
    Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA  02110-1301  USA

    Sam Lantinga
    slouken@libsdl.org

    Micah Dowty
    micahjd@users.sourceforge.net
*/
#include "SDL_config.h"

#include "SDL.h"
#include "../../events/SDL_sysevents.h"
#include "../../events/SDL_events_c.h"
#include "SDL_pgvideo.h"
#include "SDL_pgevents_c.h"

int
PG_HandleClose(struct pgEvent *evt)
{
    SDL_PrivateQuit();
    return 1;                   /* Intercept the event's normal quit handling */
}

int
PG_HandleResize(struct pgEvent *evt)
{
    SDL_PrivateResize(evt->e.size.w, evt->e.size.h);
    return 0;
}

int
PG_HandleKey(struct pgEvent *evt)
{
    SDL_keysym sym;
    SDL_memset(&sym, 0, sizeof(sym));
    sym.sym = evt->e.kbd.key;
    sym.mod = evt->e.kbd.mods;
    SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
    return 0;
}

int
PG_HandleChar(struct pgEvent *evt)
{
    SDL_keysym sym;
    SDL_memset(&sym, 0, sizeof(sym));
    sym.unicode = evt->e.kbd.key;
    sym.mod = evt->e.kbd.mods;
    SDL_PrivateKeyboard(evt->type == PG_WE_KBD_KEYDOWN, &sym);
    return 0;
}

int
PG_HandleMouseButton(struct pgEvent *evt)
{
    /* We need to focus the canvas when it's clicked */
    if (evt->extra) {
        SDL_VideoDevice *this = (SDL_VideoDevice *) evt->extra;
        pgFocus(this->hidden->wCanvas);
    }
    SDL_PrivateMouseButton(evt->type == PG_WE_PNTR_DOWN, evt->e.pntr.chbtn,
                           evt->e.pntr.x, evt->e.pntr.y);
    return 0;
}

int
PG_HandleMouseMotion(struct pgEvent *evt)
{
    SDL_PrivateMouseMotion(evt->e.pntr.btn, 0, evt->e.pntr.x, evt->e.pntr.y);
    return 0;
}

void
PG_PumpEvents(_THIS)
{
    /* Process all pending events */
    pgEventPoll();
}

void
PG_InitOSKeymap(_THIS)
{
    /* We need no keymap */
}

void
PG_InitEvents(_THIS)
{
    /* Turn on all the mouse and keyboard triggers for our canvas, normally less important
     * events like mouse movement are ignored to save bandwidth. */
    pgSetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK,
                pgGetWidget(this->hidden->wCanvas, PG_WP_TRIGGERMASK) |
                PG_TRIGGER_UP | PG_TRIGGER_DOWN | PG_TRIGGER_MOVE |
                PG_TRIGGER_KEYUP | PG_TRIGGER_KEYDOWN | PG_TRIGGER_CHAR, 0);

    /* Start our canvas out focused, so we get keyboard input */
    pgFocus(this->hidden->wCanvas);

    /* Set up bindings for all the above event handlers */
    pgBind(this->hidden->wApp, PG_WE_CLOSE, &PG_HandleClose, NULL);
    pgBind(this->hidden->wCanvas, PG_WE_BUILD, &PG_HandleResize, NULL);
    pgBind(this->hidden->wCanvas, PG_WE_KBD_CHAR, &PG_HandleChar, NULL);
    pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYUP, &PG_HandleKey, NULL);
    pgBind(this->hidden->wCanvas, PG_WE_KBD_KEYDOWN, &PG_HandleKey, NULL);
    pgBind(this->hidden->wCanvas, PG_WE_PNTR_MOVE, &PG_HandleMouseMotion,
           NULL);
    pgBind(this->hidden->wCanvas, PG_WE_PNTR_UP, &PG_HandleMouseButton, NULL);
    pgBind(this->hidden->wCanvas, PG_WE_PNTR_DOWN, &PG_HandleMouseButton,
           this);
}

/* end of SDL_pgevents.c ... */
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