Mercurial > sdl-ios-xcode
view src/video/bwindow/SDL_syswm.cc @ 1684:c4aa1a2f48f1 SDL-1.3
Software YUV texture support in progress...
author | Sam Lantinga <slouken@libsdl.org> |
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date | Sun, 18 Jun 2006 06:35:41 +0000 |
parents | 4da1ee79c9af |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2006 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ #include "SDL_config.h" #include "SDL_BWin.h" extern "C" { #include "SDL_syswm_c.h" #include "SDL_error.h" void BE_SetWMCaption(_THIS, const char *title, const char *icon) { SDL_Win->SetTitle(title); } int BE_IconifyWindow(_THIS) { SDL_Win->Minimize(true); } int BE_GetWMInfo(_THIS, SDL_SysWMinfo * info) { if (info->version.major <= SDL_MAJOR_VERSION) { return 1; } else { SDL_SetError("Application not compiled with SDL %d.%d\n", SDL_MAJOR_VERSION, SDL_MINOR_VERSION); return -1; } } }; /* Extern C */ /* vi: set ts=4 sw=4 expandtab: */