Mercurial > sdl-ios-xcode
view src/video/windib/SDL_dibvideo.h @ 1290:c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
What we really needed to do was avoid doing client rect adjustment on
zoomed windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 18:17:35 +0000 |
parents | 86d0d01290ea |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef _SDL_dibvideo_h #define _SDL_dibvideo_h #include <windows.h> /* for PDA */ typedef enum { SDL_ORIENTATION_UP, SDL_ORIENTATION_DOWN, SDL_ORIENTATION_LEFT, SDL_ORIENTATION_RIGHT } SDL_ScreenOrientation; /* Private display data */ struct SDL_PrivateVideoData { HBITMAP screen_bmp; HPALETTE screen_pal; #define NUM_MODELISTS 4 /* 8, 16, 24, and 32 bits-per-pixel */ int SDL_nummodes[NUM_MODELISTS]; SDL_Rect **SDL_modelist[NUM_MODELISTS]; SDL_ScreenOrientation orientation; int invert; char hiresFix; // using hires mode without defining hires resource }; /* Old variable names */ #define screen_bmp (this->hidden->screen_bmp) #define screen_pal (this->hidden->screen_pal) #define SDL_nummodes (this->hidden->SDL_nummodes) #define SDL_modelist (this->hidden->SDL_modelist) #endif /* _SDL_dibvideo_h */