Mercurial > sdl-ios-xcode
view src/video/photon/SDL_ph_gl.h @ 1290:c4a5a772c5d9
The event code was fine, and calculated the SDL_windowX/Y correctly.
What we really needed to do was avoid doing client rect adjustment on
zoomed windows. :)
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Sun, 29 Jan 2006 18:17:35 +0000 |
parents | 4ab6d1fd028f |
children | c9b51268668f |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif #ifndef __SDL_PH_GL_H__ #define __SDL_PH_GL_H__ #include "SDL_ph_video.h" #define DEFAULT_OPENGL "/usr/lib/libGL.so" #ifdef HAVE_OPENGL void ph_GL_SwapBuffers(_THIS); int ph_GL_GetAttribute(_THIS, SDL_GLattr attrib, int* value); int ph_GL_LoadLibrary(_THIS, const char* path); void* ph_GL_GetProcAddress(_THIS, const char* proc); int ph_GL_MakeCurrent(_THIS); int ph_SetupOpenGLContext(_THIS, int width, int height, int bpp, Uint32 flags); #endif /* HAVE_OPENGL */ #endif /* __SDL_PH_GL_H__ */