view src/audio/baudio/SDL_beaudio.h @ 26:c447d5b9275d

Date: Wed, 9 May 2001 18:03:20 -0600 From: Peter Valchev <pvalchev@openbsd.org> Subject: openbsd patches - The dlsym() one is supposed to fix dynamic loading on our a.out architectures, where prefixing of an underscore symbol is required. Actually I don't know what kind of dynamic loading does SDL deal with, but anyway. You may want to make that change global, but only gcc's preprocessor passes __ELF__, I think, so you can just add Linux or something if you decide so.
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 20:31:51 +0000
parents 74212992fb08
children e8157fcb3114
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997, 1998, 1999, 2000, 2001  Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_lowaudio_h
#define _SDL_lowaudio_h

#include "SDL_sysaudio.h"

/* Hidden "this" pointer for the video functions */
#define _THIS	SDL_AudioDevice *_this

struct SDL_PrivateAudioData {
	BSoundPlayer *audio_obj;
};

/* Old variable names */
#define audio_obj	(_this->hidden->audio_obj)

#endif /* _SDL_lowaudio_h */