Mercurial > sdl-ios-xcode
view src/audio/SDL_wave.h @ 26:c447d5b9275d
Date: Wed, 9 May 2001 18:03:20 -0600
From: Peter Valchev <pvalchev@openbsd.org>
Subject: openbsd patches
- The dlsym() one is supposed to fix dynamic loading on our a.out
architectures, where prefixing of an underscore symbol is required.
Actually I don't know what kind of dynamic loading does SDL deal with,
but anyway. You may want to make that change global, but only gcc's
preprocessor passes __ELF__, I think, so you can just add Linux or
something if you decide so.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 10 May 2001 20:31:51 +0000 |
parents | 74212992fb08 |
children | e8157fcb3114 |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997, 1998, 1999, 2000, 2001 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@devolution.com */ #ifdef SAVE_RCSID static char rcsid = "@(#) $Id$"; #endif /* WAVE files are little-endian */ /*******************************************/ /* Define values for Microsoft WAVE format */ /*******************************************/ #define RIFF 0x46464952 /* "RIFF" */ #define WAVE 0x45564157 /* "WAVE" */ #define FACT 0x74636166 /* "fact" */ #define LIST 0x5453494c /* "LIST" */ #define FMT 0x20746D66 /* "fmt " */ #define DATA 0x61746164 /* "data" */ #define PCM_CODE 0x0001 #define MS_ADPCM_CODE 0x0002 #define IMA_ADPCM_CODE 0x0011 #define WAVE_MONO 1 #define WAVE_STEREO 2 /* Normally, these three chunks come consecutively in a WAVE file */ typedef struct WaveFMT { /* Not saved in the chunk we read: Uint32 FMTchunk; Uint32 fmtlen; */ Uint16 encoding; Uint16 channels; /* 1 = mono, 2 = stereo */ Uint32 frequency; /* One of 11025, 22050, or 44100 Hz */ Uint32 byterate; /* Average bytes per second */ Uint16 blockalign; /* Bytes per sample block */ Uint16 bitspersample; /* One of 8, 12, 16, or 4 for ADPCM */ } WaveFMT; /* The general chunk found in the WAVE file */ typedef struct Chunk { Uint32 magic; Uint32 length; Uint8 *data; /* Data includes magic and length */ } Chunk;