Mercurial > sdl-ios-xcode
view docs/man3/SDL_MapRGBA.3 @ 26:c447d5b9275d
Date: Wed, 9 May 2001 18:03:20 -0600
From: Peter Valchev <pvalchev@openbsd.org>
Subject: openbsd patches
- The dlsym() one is supposed to fix dynamic loading on our a.out
architectures, where prefixing of an underscore symbol is required.
Actually I don't know what kind of dynamic loading does SDL deal with,
but anyway. You may want to make that change global, but only gcc's
preprocessor passes __ELF__, I think, so you can just add Linux or
something if you decide so.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 10 May 2001 20:31:51 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
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.TH "SDL_MapRGBA" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" .SH "NAME" SDL_MapRGBA\- Map a RGBA color value to a pixel format\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" .sp \fBUint32 \fBSDL_MapRGBA\fP\fR(\fBSDL_PixelFormat *fmt, Uint8 r, Uint8 g, Uint8 b, Uint8 a\fR); .SH "DESCRIPTION" .PP Maps the RGBA color value to the specified pixel format and returns the pixel value as a 32-bit int\&. .PP If the format has a palette (8-bit) the index of the closest matching color in the palette will be returned\&. .PP If the specified pixel format has no alpha component the alpha value will be ignored (as it will be in formats with a palette)\&. .SH "RETURN VALUE" .PP A pixel value best approximating the given RGBA color value for a given pixel format\&. If the pixel format bpp (color depth) is less than 32-bpp then the unused upper bits of the return value can safely be ignored (e\&.g\&., with a 16-bpp format the return value can be assigned to a \fBUint16\fP, and similarly a \fBUint8\fP for an 8-bpp format)\&. .SH "SEE ALSO" .PP \fISDL_GetRGB\fR, \fISDL_GetRGBA\fR, \fISDL_MapRGB\fR, \fISDL_PixelFormat\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04