view docs/man3/SDL_GL_GetProcAddress.3 @ 26:c447d5b9275d

Date: Wed, 9 May 2001 18:03:20 -0600 From: Peter Valchev <pvalchev@openbsd.org> Subject: openbsd patches - The dlsym() one is supposed to fix dynamic loading on our a.out architectures, where prefixing of an underscore symbol is required. Actually I don't know what kind of dynamic loading does SDL deal with, but anyway. You may want to make that change global, but only gcc's preprocessor passes __ELF__, I think, so you can just add Linux or something if you decide so.
author Sam Lantinga <slouken@lokigames.com>
date Thu, 10 May 2001 20:31:51 +0000
parents 74212992fb08
children 55f1f1b3e27d
line wrap: on
line source

.TH "SDL_GL_GetProcAddress" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GL_GetProcAddress\- Get the address of a GL function
.SH "SYNOPSIS"
.PP
\fB#include "SDL\&.h"
.sp
\fBvoid *\fBSDL_GL_GetProcAddress\fP\fR(\fBconst char* proc\fR);
.SH "DESCRIPTION"
.PP
Returns the address of the GL function \fBproc\fR, or \fBNULL\fR if the function is not found\&. If the GL library is loaded at runtime, with \fI\fBSDL_GL_LoadLibrary\fP\fR, then \fIall\fP GL functions must be retrieved this way\&. Usually this is used to retrieve function pointers to OpenGL extensions\&.
.SH "EXAMPLE"
.PP
.nf
\f(CWtypedef void (*GL_ActiveTextureARB_Func)(unsigned int);
GL_ActiveTextureARB_Func glActiveTextureARB_ptr = 0;
int has_multitexture=1;
\&.
\&.
\&.
/* Get function pointer */
glActiveTextureARB_ptr=(GL_ActiveTextureARB_Func) SDL_GL_GetProcAddress("glActiveTextureARB");

/* Check for a valid function ptr */
if(!glActiveTextureARB_ptr){
  fprintf(stderr, "Multitexture Extensions not present\&.
");
  has_multitexture=0;
}
\&.
\&.
\&.
\&.
if(has_multitexture){
  glActiveTextureARB_ptr(GL_TEXTURE0_ARB);
  \&.
  \&.
}
else{
  \&.
  \&.
}\fR
.fi
.PP
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_LoadLibrary\fP\fR
...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04