Mercurial > sdl-ios-xcode
view docs/man3/SDL_CreateSemaphore.3 @ 26:c447d5b9275d
Date: Wed, 9 May 2001 18:03:20 -0600
From: Peter Valchev <pvalchev@openbsd.org>
Subject: openbsd patches
- The dlsym() one is supposed to fix dynamic loading on our a.out
architectures, where prefixing of an underscore symbol is required.
Actually I don't know what kind of dynamic loading does SDL deal with,
but anyway. You may want to make that change global, but only gcc's
preprocessor passes __ELF__, I think, so you can just add Linux or
something if you decide so.
author | Sam Lantinga <slouken@lokigames.com> |
---|---|
date | Thu, 10 May 2001 20:31:51 +0000 |
parents | 74212992fb08 |
children | 55f1f1b3e27d |
line wrap: on
line source
.TH "SDL_CreateSemaphore" "3" "Mon 12 Mar 2001, 01:03" "SDL" "SDL API Reference" .SH "NAME" SDL_CreateSemaphore\- Creates a new semaphore and assigns an initial value to it\&. .SH "SYNOPSIS" .PP \fB#include "SDL\&.h" #include "SDL_thread\&.h" .sp \fBSDL_sem *\fBSDL_CreateSemaphore\fP\fR(\fBUint32 initial_value\fR); .SH "DESCRIPTION" .PP \fBSDL_CreateSemaphore()\fP creates a new semaphore and initializes it with the value \fBinitial_value\fR\&. Each locking operation on the semaphore by \fISDL_SemWait\fR, \fISDL_SemTryWait\fR or \fISDL_SemWaitTimeout\fR will atomically decrement the semaphore value\&. The locking operation will be blocked if the semaphore value is not positive (greater than zero)\&. Each unlock operation by \fISDL_SemPost\fR will atomically increment the semaphore value\&. .SH "RETURN VALUE" .PP Returns a pointer to an initialized semaphore or \fBNULL\fR if there was an error\&. .SH "EXAMPLES" .PP .PP .nf \f(CWSDL_sem *my_sem; my_sem = SDL_CreateSemaphore(INITIAL_SEM_VALUE); if (my_sem == NULL) { return CREATE_SEM_FAILED; }\fR .fi .PP .SH "SEE ALSO" .PP \fI\fBSDL_DestroySemaphore\fP\fR, \fI\fBSDL_SemWait\fP\fR, \fI\fBSDL_SemTryWait\fP\fR, \fI\fBSDL_SemWaitTimeout\fP\fR, \fI\fBSDL_SemPost\fP\fR, \fI\fBSDL_SemValue\fP\fR ...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:03