Mercurial > sdl-ios-xcode
view src/main/dummy/SDL_dummy_main.c @ 2906:c4150600b3ae
/* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Dec 2008 04:58:35 +0000 |
parents | 44b6f09a07d8 |
children | 791b3256fb22 |
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/* Include the SDL main definition header */ #include "SDL_main.h" #ifdef main #undef main int main(int argc, char *argv[]) { return (SDL_main(argc, argv)); } #else /* Nothing to do on this platform */ int SDL_main_stub_symbol() { return 0; } #endif /* vi: set ts=4 sw=4 expandtab: */