view docs/html/sdlpauseaudio.html @ 2906:c4150600b3ae

/* FIXME FIXME FIXME * Window creation fails in the colormap code on DirectColor visuals: * XA_RGB_BEST_MAP not found and could not be created * I'm disabling this for now until Bob can look at it. We don't need * it until we implement the gamma fading using DirectColor RGB ramps */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Dec 2008 04:58:35 +0000
parents 355632dca928
children
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>SDL_PauseAudio</TITLE
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>SDL_PauseAudio</H1
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><H2
>Name</H2
>SDL_PauseAudio&nbsp;--&nbsp;Pauses and unpauses the audio callback processing</DIV
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><PRE
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>#include "SDL.h"</PRE
><P
><CODE
><CODE
CLASS="FUNCDEF"
>void <B
CLASS="FSFUNC"
>SDL_PauseAudio</B
></CODE
>(int pause_on);</CODE
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><H2
>Description</H2
><P
>This function pauses and unpauses the audio callback processing.
It should be called with <TT
CLASS="PARAMETER"
><I
>pause_on</I
></TT
>=0 after opening the audio
device to start playing sound.  This is so you can safely initialize
data for your callback function after opening the audio device.
Silence will be written to the audio device during the pause.</P
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>See Also</H2
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><TT
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>SDL_GetAudioStatus</TT
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>,
<A
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><TT
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>SDL_OpenAudio</TT
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