view Xcode/TemplatesForXcode/SDL Cocoa Application/SDLMain.h @ 2906:c4150600b3ae

/* FIXME FIXME FIXME * Window creation fails in the colormap code on DirectColor visuals: * XA_RGB_BEST_MAP not found and could not be created * I'm disabling this for now until Bob can look at it. We don't need * it until we implement the gamma fading using DirectColor RGB ramps */
author Sam Lantinga <slouken@libsdl.org>
date Mon, 22 Dec 2008 04:58:35 +0000
parents 4d2d0548f5b2
children
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/*   SDLMain.m - main entry point for our Cocoa-ized SDL app
       Initial Version: Darrell Walisser <dwaliss1@purdue.edu>
       Non-NIB-Code & other changes: Max Horn <max@quendi.de>

    Feel free to customize this file to suit your needs
*/

#import <Cocoa/Cocoa.h>

@interface SDLMain : NSObject
- (IBAction)prefsMenu:(id)sender;
- (IBAction)newGame:(id)sender;
- (IBAction)openGame:(id)sender;
- (IBAction)saveGame:(id)sender;
- (IBAction)saveGameAs:(id)sender;
- (IBAction)help:(id)sender;
@end