Mercurial > sdl-ios-xcode
view XCodeiPhoneOS/Demos/src/common.c @ 2906:c4150600b3ae
/* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Dec 2008 04:58:35 +0000 |
parents | f55c87ae336b |
children |
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/* * common.c * written by Holmes Futrell * use however you want */ #include "common.h" #include "SDL.h" #include <stdlib.h> /* Produces a random int x, min <= x <= max following a uniform distribution */ int randomInt(int min, int max) { return min + rand() % (max - min + 1); } /* Produces a random float x, min <= x <= max following a uniform distribution */ float randomFloat(float min, float max) { return rand() / (float) RAND_MAX *(max - min) + min; } void fatalError(const char *string) { printf("%s: %s\n", string, SDL_GetError()); exit(1); }