Mercurial > sdl-ios-xcode
view VisualC/SDLmain/SDLmain.dsp @ 2906:c4150600b3ae
/* FIXME FIXME FIXME
* Window creation fails in the colormap code on DirectColor visuals:
* XA_RGB_BEST_MAP not found and could not be created
* I'm disabling this for now until Bob can look at it. We don't need
* it until we implement the gamma fading using DirectColor RGB ramps
*/
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 22 Dec 2008 04:58:35 +0000 |
parents | d63e9f5944ae |
children |
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# Microsoft Developer Studio Project File - Name="SDLmain" - Package Owner=<4> # Microsoft Developer Studio Generated Build File, Format Version 5.00 # ** DO NOT EDIT ** # TARGTYPE "Win32 (x86) Static Library" 0x0104 CFG=SDLmain - Win32 Debug !MESSAGE This is not a valid makefile. To build this project using NMAKE, !MESSAGE use the Export Makefile command and run !MESSAGE !MESSAGE NMAKE /f "SDLmain.mak". !MESSAGE !MESSAGE You can specify a configuration when running NMAKE !MESSAGE by defining the macro CFG on the command line. For example: !MESSAGE !MESSAGE NMAKE /f "SDLmain.mak" CFG="SDLmain - Win32 Debug" !MESSAGE !MESSAGE Possible choices for configuration are: !MESSAGE !MESSAGE "SDLmain - Win32 Release" (based on "Win32 (x86) Static Library") !MESSAGE "SDLmain - Win32 Debug" (based on "Win32 (x86) Static Library") !MESSAGE "SDLmain - Win32 Release_NoSTDIO" (based on\ "Win32 (x86) Static Library") !MESSAGE # Begin Project # PROP Scc_ProjName "" # PROP Scc_LocalPath "" CPP=cl.exe !IF "$(CFG)" == "SDLmain - Win32 Release" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "Release" # PROP BASE Intermediate_Dir "Release" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release" # PROP Intermediate_Dir "Release" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /O2 /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SDLmain - Win32 Debug" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 1 # PROP BASE Output_Dir "Debug" # PROP BASE Intermediate_Dir "Debug" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 1 # PROP Output_Dir "Debug" # PROP Intermediate_Dir "Debug" # PROP Target_Dir "" # ADD BASE CPP /nologo /W3 /GX /Z7 /Od /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /Z7 /Od /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ELSEIF "$(CFG)" == "SDLmain - Win32 Release_NoSTDIO" # PROP BASE Use_MFC 0 # PROP BASE Use_Debug_Libraries 0 # PROP BASE Output_Dir "SDLmain_" # PROP BASE Intermediate_Dir "SDLmain_" # PROP BASE Target_Dir "" # PROP Use_MFC 0 # PROP Use_Debug_Libraries 0 # PROP Output_Dir "Release_NOSTDIO" # PROP Intermediate_Dir "Release_NOSTDIO" # PROP Target_Dir "" # ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /YX /FD /c # ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\include" /I "..\..\include\SDL" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "NO_STDIO_REDIRECT" /YX /FD /c BSC32=bscmake.exe # ADD BASE BSC32 /nologo # ADD BSC32 /nologo LIB32=link.exe -lib # ADD BASE LIB32 /nologo # ADD LIB32 /nologo !ENDIF # Begin Target # Name "SDLmain - Win32 Release" # Name "SDLmain - Win32 Debug" # Name "SDLmain - Win32 Release_NoSTDIO" # Begin Source File SOURCE=..\..\Src\Main\Win32\SDL_win32_main.c # End Source File # End Target # End Project