Mercurial > sdl-ios-xcode
view EXCLUDE/GLTSF/include/Window.hpp @ 4760:c40027ee6d47
Updated to fit SDL style a little more.
author | dewyatt |
---|---|
date | Wed, 04 Aug 2010 23:17:12 -0400 |
parents | 0e18c79c4111 |
children |
line wrap: on
line source
#ifndef WINDOW_HPP #define WINDOW_HPP #include <string> #define WIN32_LEAN_AND_MEAN #include <Windows.h> #include "Video_Mode.hpp" #include "Window_Listener.hpp" #include "TSF.hpp" class Window { public: Window(); ~Window(); void Initialize(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen); void Finalize(); void Set_Listener(Window_Listener *Listener); void Show(); void Hide(); void Handle_Events(); void Display(); void Show_Cursor(); void Hide_Cursor(); private: static const wchar_t *Window_Class_Name; void Register_Class(); void Unregister_Class(); void Create_Window(const std::wstring &Title, const Video_Mode &Mode, bool Fullscreen); void Destroy_Window(); void Create_Context(const Video_Mode &Mode); void Destroy_Context(); void Switch_To_Fullscreen(const Video_Mode &Mode); LRESULT Handle_Message(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam); static LRESULT CALLBACK Window_Procedure(HWND Handle, UINT Message, WPARAM wParam, LPARAM lParam); HWND my_Handle; Video_Mode my_Video_Mode; bool my_Fullscreen; HDC my_Device_Context; HGLRC my_GL_Context; bool my_Class_Registered; Window_Listener *my_Listener; }; #endif