Mercurial > sdl-ios-xcode
view test/shapes/p11_shape24.bmp @ 4897:c3eb55210a90
SDL_DestroyWindow is setting window->magic to NULL too early. -
window->magic is also checked in SDL_DestroyRenderer. All cleanup code
like freeing the renderer and textures is not executed.
The patch moves window_magic = NULL behind the SDL_DestroyRenderer call.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
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date | Mon, 27 Sep 2010 00:49:34 -0700 |
parents | 06a03d08cefb |
children |