view test/automated/platform/platform.h @ 4897:c3eb55210a90

SDL_DestroyWindow is setting window->magic to NULL too early. - window->magic is also checked in SDL_DestroyRenderer. All cleanup code like freeing the renderer and textures is not executed. The patch moves window_magic = NULL behind the SDL_DestroyRenderer call. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:49:34 -0700
parents 0c429a5fda8a
children
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/**
 * Part of SDL test suite.
 *
 * Written by Edgar Simo "bobbens"
 *
 * Released under Public Domain.
 */


#ifndef _TEST_PLATFORM
#  define _TEST_PLATFORM


int test_platform (void);


#endif /* _TEST_PLATFORM */