Mercurial > sdl-ios-xcode
view src/video/win32/SDL_win32mouse.c @ 4897:c3eb55210a90
SDL_DestroyWindow is setting window->magic to NULL too early. -
window->magic is also checked in SDL_DestroyRenderer. All cleanup code
like freeing the renderer and textures is not executed.
The patch moves window_magic = NULL behind the SDL_DestroyRenderer call.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 27 Sep 2010 00:49:34 -0700 |
parents | 3e69e077cb95 |
children |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2010 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free Software Foundation; either version 2.1 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details. You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA Sam Lantinga slouken@libsdl.org */ /* we need to define it, so that raw input is included*/ #if (_WIN32_WINNT < 0x0501) #undef _WIN32_WINNT #define _WIN32_WINNT 0x0501 #endif #include "SDL_config.h" #include "SDL_win32video.h" void WIN_InitMouse(_THIS) { } void WIN_QuitMouse(_THIS) { } /* vi: set ts=4 sw=4 expandtab: */