view android/scripts/ald.sh @ 4897:c3eb55210a90

SDL_DestroyWindow is setting window->magic to NULL too early. - window->magic is also checked in SDL_DestroyRenderer. All cleanup code like freeing the renderer and textures is not executed. The patch moves window_magic = NULL behind the SDL_DestroyRenderer call. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:49:34 -0700
parents 0f05f2f16fad
children
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#!/bin/bash
ANDROID_NDK="/home/paul/Projects/gsoc/sdk/android-ndk-r4"
TOOLS_PATH="$ANDROID_NDK/build/prebuilt/linux-x86/arm-eabi-4.2.1/bin"
ADDITIONAL_LIBS=`dirname "$0"`/android_libs/

export PATH=$TOOLS_PATH:$PATH

LD="arm-eabi-ld"

#ldflags
ACC_L="	-rpath-link=$ANDROID_NDK/build/platforms/android-8/arch-arm/usr/lib/ \
		-dynamic-linker=/system/bin/linker \
		-lc -nostdlib \
 		$ANDROID_NDK/build/platforms/android-8/arch-arm/usr/lib/crtbegin_static.o \
 		-L$ANDROID_NDK/build/platforms/android-8/arch-arm/usr/lib/ \
 		-L$ANDROID_NDK/build/prebuilt/linux-x86/arm-eabi-4.2.1/lib/gcc/arm-eabi/4.2.1 \
 		-L$ADDITIONAL_LIBS "
		
$LD $ACC_L $LDFLAGS $@ -lgcc