view android/scripts/acc.sh @ 4897:c3eb55210a90

SDL_DestroyWindow is setting window->magic to NULL too early. - window->magic is also checked in SDL_DestroyRenderer. All cleanup code like freeing the renderer and textures is not executed. The patch moves window_magic = NULL behind the SDL_DestroyRenderer call. Kind regards, André
author Sam Lantinga <slouken@libsdl.org>
date Mon, 27 Sep 2010 00:49:34 -0700
parents 0f05f2f16fad
children
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#!/bin/bash
ANDROID_NDK="/home/paul/Projects/gsoc/sdk/android-ndk-r4"
TOOLS_PATH="$ANDROID_NDK/build/prebuilt/linux-x86/arm-eabi-4.2.1/bin"

export PATH=$TOOLS_PATH:$PATH

CC="arm-eabi-gcc"

#cflags
ACC_C="	-I$ANDROID_NDK/build/platforms/android-8/common/include \
		-I$ANDROID_NDK/build/platforms/android-8/arch-arm/usr/include \
		-DANDROID -DANDROID_NDK -c"
		
		
$CC $CFLAGS $ACC_C $@