Mercurial > sdl-ios-xcode
view Xcode-iPhoneOS/Demos/Info.plist @ 4897:c3eb55210a90
SDL_DestroyWindow is setting window->magic to NULL too early. -
window->magic is also checked in SDL_DestroyRenderer. All cleanup code
like freeing the renderer and textures is not executed.
The patch moves window_magic = NULL behind the SDL_DestroyRenderer call.
Kind regards,
André
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 27 Sep 2010 00:49:34 -0700 |
parents | 20326ba2bda2 |
children |
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<?xml version="1.0" encoding="UTF-8"?> <!DOCTYPE plist PUBLIC "-//Apple//DTD PLIST 1.0//EN" "http://www.apple.com/DTDs/PropertyList-1.0.dtd"> <plist version="1.0"> <dict> <key>CFBundleDevelopmentRegion</key> <string>en</string> <key>CFBundleDisplayName</key> <string>${PRODUCT_NAME}</string> <key>CFBundleExecutable</key> <string>${EXECUTABLE_NAME}</string> <key>CFBundleIconFile</key> <string></string> <key>CFBundleIdentifier</key> <string>com.yourcompany.${PRODUCT_NAME:identifier}</string> <key>CFBundleInfoDictionaryVersion</key> <string>6.0</string> <key>CFBundleName</key> <string>${PRODUCT_NAME}</string> <key>CFBundlePackageType</key> <string>APPL</string> <key>CFBundleSignature</key> <string>????</string> <key>CFBundleVersion</key> <string>1.0</string> <key>NSMainNibFile</key> <string></string> </dict> </plist>