view docs/man3/SDL_GLattr.3 @ 14:c3e9d4a623c1

Fixed stuck keys when changing the video mode
author Sam Lantinga <slouken@lokigames.com>
date Tue, 01 May 2001 21:12:57 +0000
parents 74212992fb08
children 55f1f1b3e27d
line wrap: on
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.TH "SDL_GLattr" "3" "Mon 12 Mar 2001, 01:04" "SDL" "SDL API Reference" 
.SH "NAME"
SDL_GLattr\- SDL GL Attributes
.SH "ATTRIBUTES"
.TP 20
\fBSDL_GL_RED_SIZE\fP
Size of the framebuffer red component, in bits
.TP 20
\fBSDL_GL_GREEN_SIZE\fP
Size of the framebuffer green component, in bits
.TP 20
\fBSDL_GL_BLUE_SIZE\fP
Size of the framebuffer blue component, in bits
.TP 20
\fBSDL_GL_ALPHA_SIZE\fP
Size of the framebuffer alpha component, in bits
.TP 20
\fBSDL_GL_DOUBLEBUFFER\fP
0 or 1, enable or disable double buffering
.TP 20
\fBSDL_GL_BUFFER_SIZE\fP
Size of the framebuffer, in bits
.TP 20
\fBSDL_GL_DEPTH_SIZE\fP
Size of the depth buffer, in bits
.TP 20
\fBSDL_GL_STENCIL_SIZE\fP
Size of the stencil buffer, in bits
.TP 20
\fBSDL_GL_ACCUM_RED_SIZE\fP
Size of the accumulation buffer red component, in bits
.TP 20
\fBSDL_GL_ACCUM_GREEN_SIZE\fP
Size of the accumulation buffer green component, in bits
.TP 20
\fBSDL_GL_ACCUM_BLUE_SIZE\fP
Size of the accumulation buffer blue component, in bits
.TP 20
\fBSDL_GL_ACCUM_ALPHA_SIZE\fP
Size of the accumulation buffer alpha component, in bits
.SH "DESCRIPTION"
.PP
While you can set most OpenGL attributes normally, the attributes list above must be known \fIbefore\fP SDL sets the video mode\&. These attributes a set and read with \fI\fBSDL_GL_SetAttribute\fP\fR and \fI\fBSDL_GL_GetAttribute\fP\fR\&.
.SH "SEE ALSO"
.PP
\fI\fBSDL_GL_SetAttribute\fP\fR, \fI\fBSDL_GL_GetAttribute\fP\fR
...\" created by instant / docbook-to-man, Mon 12 Mar 2001, 01:04