Mercurial > sdl-ios-xcode
view test/testjoystick.c @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | 74212992fb08 |
children | 281d3f4870e5 |
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/* Simple program to test the SDL joystick routines */ #include <stdio.h> #include <stdlib.h> #include <string.h> #include "SDL.h" #define SCREEN_WIDTH 640 #define SCREEN_HEIGHT 480 void WatchJoystick(SDL_Joystick *joystick) { SDL_Surface *screen; const char *name; int i, done; SDL_Event event; int x, y, draw; SDL_Rect axis_area[2]; /* Set a video mode to display joystick axis position */ screen = SDL_SetVideoMode(SCREEN_WIDTH, SCREEN_HEIGHT, 16, 0); if ( screen == NULL ) { fprintf(stderr, "Couldn't set video mode: %s\n",SDL_GetError()); return; } /* Print info about the joystick we are watching */ name = SDL_JoystickName(SDL_JoystickIndex(joystick)); printf("Watching joystick %d: (%s)\n", SDL_JoystickIndex(joystick), name ? name : "Unknown Joystick"); printf("Joystick has %d axes, %d hats, %d balls, and %d buttons\n", SDL_JoystickNumAxes(joystick), SDL_JoystickNumHats(joystick), SDL_JoystickNumBalls(joystick),SDL_JoystickNumButtons(joystick)); /* Initialize drawing rectangles */ memset(axis_area, 0, (sizeof axis_area)); draw = 0; /* Loop, getting joystick events! */ done = 0; while ( ! done ) { while ( SDL_PollEvent(&event) ) { switch (event.type) { case SDL_JOYAXISMOTION: printf("Joystick %d axis %d value: %d\n", event.jaxis.which, event.jaxis.axis, event.jaxis.value); break; case SDL_JOYHATMOTION: printf("Joystick %d hat %d value:", event.jhat.which, event.jhat.hat); if ( event.jhat.value == SDL_HAT_CENTERED ) printf(" centered"); if ( event.jhat.value & SDL_HAT_UP ) printf(" up"); if ( event.jhat.value & SDL_HAT_RIGHT ) printf(" right"); if ( event.jhat.value & SDL_HAT_DOWN ) printf(" down"); if ( event.jhat.value & SDL_HAT_LEFT ) printf(" left"); printf("\n"); break; case SDL_JOYBALLMOTION: printf("Joystick %d ball %d delta: (%d,%d)\n", event.jball.which, event.jball.ball, event.jball.xrel, event.jball.yrel); break; case SDL_JOYBUTTONDOWN: printf("Joystick %d button %d down\n", event.jbutton.which, event.jbutton.button); break; case SDL_JOYBUTTONUP: printf("Joystick %d button %d up\n", event.jbutton.which, event.jbutton.button); break; case SDL_KEYDOWN: if ( event.key.keysym.sym != SDLK_ESCAPE ) { break; } /* Fall through to signal quit */ case SDL_QUIT: done = 1; break; default: break; } } /* Update visual joystick state */ for ( i=0; i<SDL_JoystickNumButtons(joystick); ++i ) { SDL_Rect area; area.x = i*34; area.y = SCREEN_HEIGHT-34; area.w = 32; area.h = 32; if (SDL_JoystickGetButton(joystick, i) == SDL_PRESSED) { SDL_FillRect(screen, &area, 0xFFFF); } else { SDL_FillRect(screen, &area, 0x0000); } SDL_UpdateRects(screen, 1, &area); } /* Erase previous axes */ SDL_FillRect(screen, &axis_area[draw], 0x0000); /* Draw the X/Y axis */ draw = !draw; x = (((int)SDL_JoystickGetAxis(joystick, 0))+32768); x *= SCREEN_WIDTH; x /= 65535; if ( x < 0 ) { x = 0; } else if ( x > (SCREEN_WIDTH-16) ) { x = SCREEN_WIDTH-16; } y = (((int)SDL_JoystickGetAxis(joystick, 1))+32768); y *= SCREEN_HEIGHT; y /= 65535; if ( y < 0 ) { y = 0; } else if ( y > (SCREEN_HEIGHT-16) ) { y = SCREEN_HEIGHT-16; } axis_area[draw].x = (Sint16)x; axis_area[draw].y = (Sint16)y; axis_area[draw].w = 16; axis_area[draw].h = 16; SDL_FillRect(screen, &axis_area[draw], 0xFFFF); SDL_UpdateRects(screen, 2, axis_area); } } int main(int argc, char *argv[]) { const char *name; int i; SDL_Joystick *joystick; /* Initialize SDL (Note: video is required to start event loop) */ if ( SDL_Init(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK) < 0 ) { fprintf(stderr, "Couldn't initialize SDL: %s\n",SDL_GetError()); exit(1); } /* Print information about the joysticks */ printf("There are %d joysticks attached\n", SDL_NumJoysticks()); for ( i=0; i<SDL_NumJoysticks(); ++i ) { name = SDL_JoystickName(i); printf("Joystick %d: %s\n",i,name ? name : "Unknown Joystick"); } if ( argv[1] ) { joystick = SDL_JoystickOpen(atoi(argv[1])); if ( joystick == NULL ) { printf("Couldn't open joystick %d: %s\n", atoi(argv[1]), SDL_GetError()); } else { WatchJoystick(joystick); SDL_JoystickClose(joystick); } } SDL_QuitSubSystem(SDL_INIT_VIDEO|SDL_INIT_JOYSTICK); return(0); }