view src/video/x11/SDL_x11dyn.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents fe7d081a4955
children 19418e4422cb
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#if 0
#define DEBUG_DYNAMIC_X11 1
#endif

#define __SDL_NO_REDEFINE_X11_HEADER_SYMS 1
#include "SDL_x11dyn.h"

#ifdef DEBUG_DYNAMIC_X11
#include <stdio.h>
#endif

#ifdef X11_DYNAMIC
#include <dlfcn.h>
#include "SDL_name.h"
#include "SDL_loadso.h"
static const char *x11_library = X11_DYNAMIC;
static void *x11_handle = NULL;
static const char *x11ext_library = X11EXT_DYNAMIC;
static void *x11ext_handle = NULL;

static void *X11_GetSym(int required, const char *fnname, int *rc)
{
	void *fn = NULL;
	if (*rc) {  /* haven't already failed on a previous lookup? */
		fn = SDL_LoadFunction(x11_handle, fnname);
		#if DEBUG_DYNAMIC_X11
		if (fn != NULL)
			printf("X11: Found '%s' in libX11 (%p)\n", fnname, fn);
		#endif

		if (fn == NULL) {  /* not found? Check libX11ext ... */
			fn = SDL_LoadFunction(x11ext_handle, fnname);
			#if DEBUG_DYNAMIC_X11
			if (fn != NULL)
				printf("X11: Found '%s' in libXext (%p)\n", fnname, fn);
			else
				printf("X11: Symbol '%s' NOT FOUND!%s\n", fnname,
				       required ? "" : " (...but not required!)");
			#endif
		}
		*rc = ((fn != NULL) || (!required));
	}

	return fn;
}
#endif  /* defined X11_DYNAMIC */

/* Define all the function pointers... */
#define SDL_X11_SYM(req,ret,fn,params) ret (*p##fn) params = NULL;
#include "SDL_x11sym.h"
#undef SDL_X11_SYM

static int x11_load_refcount = 0;

void SDL_X11_UnloadSymbols(void)
{
	/* Don't actually unload if more than one module is using the libs... */
	if (x11_load_refcount > 0) {
		if (--x11_load_refcount == 0) {
			/* set all the function pointers to NULL. */
			#define SDL_X11_SYM(req,ret,fn,params) p##fn = NULL;
			#include "SDL_x11sym.h"
			#undef SDL_X11_SYM

			#ifdef X11_DYNAMIC
			if (x11_handle != NULL) {
				SDL_UnloadObject(x11_handle);
				x11_handle = NULL;
			}
			if (x11ext_handle != NULL) {
				SDL_UnloadObject(x11ext_handle);
				x11ext_handle = NULL;
			}
			#endif
		}
	}
}

/* returns non-zero if all needed symbols were loaded. */
int SDL_X11_LoadSymbols(void)
{
	int rc = 1;

    /* deal with multiple modules (dga, x11, etc) needing these symbols... */
	if (x11_load_refcount++ == 0) {
		#ifdef X11_DYNAMIC
			x11_handle = SDL_LoadObject(x11_library);
			x11ext_handle = SDL_LoadObject(x11ext_library);
			rc = ((x11_handle != NULL) && (x11ext_handle != NULL));
			#define SDL_X11_SYM(req,r,fn,arg) p##fn = X11_GetSym(req,#fn, &rc);
			#include "SDL_x11sym.h"
			#undef SDL_X11_SYM

			if (!rc)
				SDL_X11_UnloadSymbols();  /* in case one of these loaded... */

		#else
			#define SDL_X11_SYM(req,r,fn,arg) p##fn = fn;
			#include "SDL_x11sym.h"
			#undef SDL_X11_SYM
		#endif
	}

	return rc;
}

/* end of SDL_x11dyn.c ... */