Mercurial > sdl-ios-xcode
view src/video/x11/SDL_x11dyn.c @ 1295:c3e36ac8a94c
Date: Sun, 6 Mar 2005 17:06:20 +0100
From: Per Inge Mathisen
Subject: [SDL] Fullscreen refresh on win32
Windows has a terrible default for fullscreen 3D apps of 60mhz refresh
rate. This can be fixed by the user by going into his driver's
control panel and forcing the refresh rate higher. However, this not a
very user friendly way about it, and in any case SDL contains no code
that could figure out this that condition has afflicted the user.
So the question is, could SDL fix this for the user? It is possible
under Windows to request a higher refresh rate. The danger is of
course that if the user has an old monitor, and you request a too high
refresh rate, the monitor could be damaged. However, I believe there
might be a way around that: Check before switching what refresh rate
the user's desktop runs in, and if our fullscreen dimensions are equal
or less than those of the desktop, use the higher refresh rate of 60
and the desktop rate.
Since most users run their desktops in the same or higher resolution
something sane, this should fix this problem for most users.
Thoughts?
An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE)
option so that programs can bitch at their users at their own
convenience.
- Per
author | Sam Lantinga <slouken@libsdl.org> |
---|---|
date | Mon, 30 Jan 2006 06:56:10 +0000 |
parents | fe7d081a4955 |
children | 19418e4422cb |
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/* SDL - Simple DirectMedia Layer Copyright (C) 1997-2004 Sam Lantinga This library is free software; you can redistribute it and/or modify it under the terms of the GNU Library General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU Library General Public License for more details. You should have received a copy of the GNU Library General Public License along with this library; if not, write to the Free Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA Sam Lantinga slouken@libsdl.org */ #if 0 #define DEBUG_DYNAMIC_X11 1 #endif #define __SDL_NO_REDEFINE_X11_HEADER_SYMS 1 #include "SDL_x11dyn.h" #ifdef DEBUG_DYNAMIC_X11 #include <stdio.h> #endif #ifdef X11_DYNAMIC #include <dlfcn.h> #include "SDL_name.h" #include "SDL_loadso.h" static const char *x11_library = X11_DYNAMIC; static void *x11_handle = NULL; static const char *x11ext_library = X11EXT_DYNAMIC; static void *x11ext_handle = NULL; static void *X11_GetSym(int required, const char *fnname, int *rc) { void *fn = NULL; if (*rc) { /* haven't already failed on a previous lookup? */ fn = SDL_LoadFunction(x11_handle, fnname); #if DEBUG_DYNAMIC_X11 if (fn != NULL) printf("X11: Found '%s' in libX11 (%p)\n", fnname, fn); #endif if (fn == NULL) { /* not found? Check libX11ext ... */ fn = SDL_LoadFunction(x11ext_handle, fnname); #if DEBUG_DYNAMIC_X11 if (fn != NULL) printf("X11: Found '%s' in libXext (%p)\n", fnname, fn); else printf("X11: Symbol '%s' NOT FOUND!%s\n", fnname, required ? "" : " (...but not required!)"); #endif } *rc = ((fn != NULL) || (!required)); } return fn; } #endif /* defined X11_DYNAMIC */ /* Define all the function pointers... */ #define SDL_X11_SYM(req,ret,fn,params) ret (*p##fn) params = NULL; #include "SDL_x11sym.h" #undef SDL_X11_SYM static int x11_load_refcount = 0; void SDL_X11_UnloadSymbols(void) { /* Don't actually unload if more than one module is using the libs... */ if (x11_load_refcount > 0) { if (--x11_load_refcount == 0) { /* set all the function pointers to NULL. */ #define SDL_X11_SYM(req,ret,fn,params) p##fn = NULL; #include "SDL_x11sym.h" #undef SDL_X11_SYM #ifdef X11_DYNAMIC if (x11_handle != NULL) { SDL_UnloadObject(x11_handle); x11_handle = NULL; } if (x11ext_handle != NULL) { SDL_UnloadObject(x11ext_handle); x11ext_handle = NULL; } #endif } } } /* returns non-zero if all needed symbols were loaded. */ int SDL_X11_LoadSymbols(void) { int rc = 1; /* deal with multiple modules (dga, x11, etc) needing these symbols... */ if (x11_load_refcount++ == 0) { #ifdef X11_DYNAMIC x11_handle = SDL_LoadObject(x11_library); x11ext_handle = SDL_LoadObject(x11ext_library); rc = ((x11_handle != NULL) && (x11ext_handle != NULL)); #define SDL_X11_SYM(req,r,fn,arg) p##fn = X11_GetSym(req,#fn, &rc); #include "SDL_x11sym.h" #undef SDL_X11_SYM if (!rc) SDL_X11_UnloadSymbols(); /* in case one of these loaded... */ #else #define SDL_X11_SYM(req,r,fn,arg) p##fn = fn; #include "SDL_x11sym.h" #undef SDL_X11_SYM #endif } return rc; } /* end of SDL_x11dyn.c ... */