view src/video/riscos/SDL_wimpvideo.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 974ba6ae0fa3
children c9b51268668f
line wrap: on
line source

/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@devolution.com
*/

/*
     File added by Alan Buckley (alan_baa@hotmail.com) for RISC OS compatability
	 27 March 2003

     Implements RISC OS Wimp display.
*/

#include <stdio.h>
#include <stdlib.h>
#include <string.h>

#include "SDL.h"
#include "SDL_error.h"
#include "SDL_video.h"
#include "SDL_mouse.h"
#include "SDL_sysvideo.h"
#include "SDL_pixels_c.h"
#include "SDL_events_c.h"

#include "SDL_riscostask.h"
#include "SDL_riscosvideo.h"
#include "SDL_riscosevents_c.h"
#include "SDL_riscosmouse_c.h"

#include "kernel.h"
#include "swis.h"

/* Initialization/Query functions */
SDL_Rect **WIMP_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors);
void WIMP_SetWMCaption(_THIS, const char *title, const char *icon);


extern unsigned char *WIMP_CreateBuffer(int width, int height, int bpp);
extern void WIMP_PumpEvents(_THIS);
extern void WIMP_PlotSprite(_THIS, int x, int y);
extern void WIMP_SetupPlotInfo(_THIS);
extern void WIMP_SetFocus(int win);

/* etc. */
static void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects);

/* RISC OS Wimp handling helpers */
void WIMP_ReadModeInfo(_THIS);
unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface);
void WIMP_SetDeviceMode(_THIS);
void WIMP_DeleteWindow(_THIS);

/* FULLSCREEN function required for wimp/fullscreen toggling */
extern int FULLSCREEN_SetMode(int width, int height, int bpp);

/* Currently need to set this up here as it only works if you
   start up in a Wimp mode */
extern int RISCOS_ToggleFullScreen(_THIS, int fullscreen);

extern int riscos_backbuffer;
extern int mouseInWindow;
extern int riscos_closeaction;

/* Following needed to ensure window is shown immediately */
extern int hasFocus;
extern void WIMP_Poll(_THIS, int waitTime);

SDL_Surface *WIMP_SetVideoMode(_THIS, SDL_Surface *current,
				int width, int height, int bpp, Uint32 flags)
{
   Uint32 Rmask = 0;
   Uint32 Gmask = 0;
   Uint32 Bmask = 0;
   char *buffer = NULL;
   int bytesPerPixel = 1;

   /* Don't support double buffering in Wimp mode */
   flags &= ~SDL_DOUBLEBUF;
   flags &= ~SDL_HWSURFACE;

   switch(bpp)
   {
	case 8:
		/* Emulated palette using ColourTrans */
		flags |= SDL_HWPALETTE;
		break;

	case 15:
	case 16:
		Bmask = 0x00007c00;
		Gmask = 0x000003e0;
		Rmask = 0x0000001f;
		bytesPerPixel = 2;
		break;

	case 32:
		Bmask = 0x00ff0000;
		Gmask = 0x0000ff00;
		Rmask = 0x000000ff;
		bytesPerPixel = 4;
		break;

	default:
		SDL_SetError("Pixel depth not supported");
		return NULL;
		break;
   }

/* 	printf("Setting mode %dx%d\n", width, height);*/

	/* Allocate the new pixel format for the screen */
	if ( ! SDL_ReallocFormat(current, bpp, Rmask, Gmask, Bmask, 0) ) {
		SDL_SetError("Couldn't allocate new pixel format for requested mode");
		return(NULL);
	}

	/* Set up the new mode framebuffer */
	current->w = width;
	this->hidden->height = current->h = height;

	if (bpp == 15) bpp = 16;
	buffer = WIMP_CreateBuffer(width, height, bpp);
	if (buffer == NULL)
	{
		SDL_SetError("Couldn't create sprite for video memory");
		return (NULL);
	}

	this->hidden->bank[0] = buffer + 60; /* Start of sprite data */
	if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */

	this->hidden->bank[1] = buffer;      /* Start of buffer */

	/* Remember sprite buffer so it can be freed later */
	if (this->hidden->alloc_bank) free(this->hidden->alloc_bank);
	this->hidden->alloc_bank = buffer;

	current->pitch = width * bytesPerPixel;
	if ((current->pitch & 3))
	{
		/* Sprites are 32bit word aligned */
		current->pitch += (4 - (current->pitch & 3));
	}

  	current->flags = flags | SDL_PREALLOC;

	WIMP_ReadModeInfo(this);
	
    memset(this->hidden->bank[0], 0, height * current->pitch);

	this->hidden->current_bank = 0;
	current->pixels = this->hidden->bank[0];


	if (WIMP_SetupWindow(this, current) == 0)
	{
		SDL_SetError("Unable to create window to display surface");
		return NULL;
	}

	/* Reset device functions for the wimp */
	WIMP_SetDeviceMode(this);

	/* Needs to set up plot info after window has been created */
	/* Not sure why, but plots don't work if I do it earlier */
	WIMP_SetupPlotInfo(this);

	/* Poll until window is shown */
	{
	   /* We wait until it gets the focus, but give up after 5 seconds
	      in case the focus is prevented in any way.
	   */
	   Uint32 now = SDL_GetTicks();
	   while (!hasFocus && SDL_GetTicks() - now < 5000)
	   {
	      WIMP_Poll(this, 0);
	   }
	}

	/* We're done */
	return(current);
}


void WIMP_ReadModeInfo(_THIS)
{
	_kernel_swi_regs regs;
	int vars[6];
	int vals[5];

	vars[0] = 4;  /* XEig */
	vars[1] = 5;  /* YEig */
	vars[2] = 9;  /* Log base 2 bpp */
	vars[3] = 11; /* Screen Width - 1 */
	vars[4] = 12; /* Screen Depth - 1 */
	vars[5] = -1; /* Terminate list */

	regs.r[0] = (int)vars;
	regs.r[1] = (int)vals;
	_kernel_swi(OS_ReadVduVariables, &regs, &regs);
	this->hidden->xeig = vals[0];
	this->hidden->yeig = vals[1];
	this->hidden->screen_bpp = 1 << vals[2];
	this->hidden->screen_width = vals[3] + 1;
	this->hidden->screen_height = vals[4] + 1;
}

/* Set device function to call the correct versions for running
   in a wimp window */

void WIMP_SetDeviceMode(_THIS)
{
	if (this->UpdateRects == WIMP_UpdateRects) return; /* Already set up */

	this->SetColors   = WIMP_SetColors;
	this->UpdateRects = WIMP_UpdateRects;

	this->FlipHWSurface = NULL;

	this->SetCaption = WIMP_SetWMCaption;
	this->SetIcon = NULL;
	this->IconifyWindow = NULL;
	
	this->ShowWMCursor = WIMP_ShowWMCursor;
	this->WarpWMCursor = WIMP_WarpWMCursor;

        this->ToggleFullScreen = RISCOS_ToggleFullScreen;

	this->PumpEvents = WIMP_PumpEvents;	
}

/* Setup the Window to display the surface */
unsigned int WIMP_SetupWindow(_THIS, SDL_Surface *surface)
{
	_kernel_swi_regs regs;
	int window_data[23];
    int	*window_block = window_data+1;
	int x = (this->hidden->screen_width - surface->w) / 2;
	int y = (this->hidden->screen_height - surface->h) / 2;
	int xeig = this->hidden->xeig;
	int yeig = this->hidden->yeig;

    mouseInWindow = 0;
    
	/* Always delete the window and recreate on a change */
	if (this->hidden->window_handle) WIMP_DeleteWindow(this);

	/* Setup window co-ordinates */
   window_block[0] = x << xeig;
   window_block[1] = y << yeig;
   window_block[2] = window_block[0] + (surface->w << xeig);
   window_block[3] = window_block[1] + (surface->h << yeig);

   
   window_block[4] = 0;				  /* Scroll offsets */
   window_block[5] = 0;
   window_block[6] = -1;			  /* Open on top of window stack */

   window_block[7] = 0x85040042;      /* Window flags */
   if (riscos_closeaction != 0) window_block[7] |= 0x2000000;

   /* TODO: Take into account surface->flags */

   window_block[8] = 0xff070207;      /* Window colours */
   window_block[9] = 0x000c0103;
   window_block[10] = 0;                    /* Work area minimum */
   window_block[11] = -surface->h << yeig;
   window_block[12] = surface->w << xeig;   /* Work area maximum */
   window_block[13] = 0;
   window_block[14] = 0x2700013d;    /* Title icon flags */
   window_block[15] = 0x00003000;	 /* Work area flags - Mouse click down reported */
   window_block[16] = 1;             /* Sprite area control block pointer */
   window_block[17] = 0x00100010;	 /* Minimum window size (width & height) (16x16)*/
   window_block[18] = (int)this->hidden->title;    /* Title data */
   window_block[19] = -1;
   window_block[20] = 256;
   window_block[21] = 0;			 /* Number of icons */

   regs.r[1] = (unsigned int)(window_block);
   
   /* Create the window */
   if (_kernel_swi(Wimp_CreateWindow, &regs, &regs) == NULL)
   {
	   this->hidden->window_handle = window_data[0] = regs.r[0];

	   /* Show the window on the screen */
	   regs.r[1] = (unsigned int)window_data;
       if (_kernel_swi(Wimp_OpenWindow, &regs, &regs) == NULL)
       {
          WIMP_SetFocus(this->hidden->window_handle);
       } else
       {
		  WIMP_DeleteWindow(this);
	   }
   }
   
   return this->hidden->window_handle;
}

/* Destroy the Window */

void WIMP_DeleteWindow(_THIS)
{
	_kernel_swi_regs regs;
    regs.r[1] = (unsigned int)&(this->hidden->window_handle);
	_kernel_swi(Wimp_DeleteWindow, &regs, &regs);
	this->hidden->window_handle = 0;
}


void WIMP_UpdateRects(_THIS, int numrects, SDL_Rect *rects)
{
	_kernel_swi_regs regs;
	int update_block[12];
	int xeig = this->hidden->xeig;
	int yeig = this->hidden->yeig;
	int j;
	update_block[0] = this->hidden->window_handle;

	for (j = 0; j < numrects; j++)
	{
		update_block[1] = rects[j].x << xeig; /* Min X */
		update_block[4] = -(rects[j].y << yeig);
		update_block[3] = update_block[1] + (rects[j].w << xeig);
		update_block[2] = update_block[4] - (rects[j].h << yeig);

		regs.r[1] = (int)update_block;
		/* Update window can fail if called before first poll */
		if (_kernel_swi(Wimp_UpdateWindow, &regs, &regs) == 0)
		{
			while (regs.r[0])
			{
				WIMP_PlotSprite(this, update_block[1], update_block[2]);
				_kernel_swi(Wimp_GetRectangle, &regs, &regs);
			}
		}
	}
}


int WIMP_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
{
   unsigned int *pal = (unsigned int *)(this->hidden->bank[1]+60);
   int j;
   SDL_Rect update;

   pal += firstcolor*2;
   for (j = 0; j < ncolors; j++)
   {
      *pal = (((unsigned int)colors->r) << 8)
             + (((unsigned int)colors->g) << 16)
             + (((unsigned int)colors->b) << 24);
      pal[1] = *pal;
      pal += 2;
      colors++;
   }

   WIMP_SetupPlotInfo(this);

   /* Need to refresh the window */
   update.x = 0;
   update.y = 0;
   update.w = SDL_VideoSurface->w;
   update.h = SDL_VideoSurface->h;
   WIMP_UpdateRects(this, 1, &update);
      
	return 1;
}

void WIMP_SetWMCaption(_THIS, const char *title, const char *icon)
{
	_kernel_swi_regs regs;

	strncpy(this->hidden->title, title, 255);
	this->hidden->title[255] = 0;

	if (RISCOS_GetWimpVersion() < 380)
	{
		int block[6];

		regs.r[1] = (int)block;
		_kernel_swi(Wimp_GetCaretPosition, &regs, &regs);
		if (block[0] == (int)this->hidden->window_handle)
		{
			regs.r[0] = -1;
			_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
		} else
		{
			regs.r[0] = this->hidden->window_handle;
			regs.r[1] = -1;
			regs.r[2] = -1;
			regs.r[3] = -1;
			_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
		}
		regs.r[0] = block[0];
		regs.r[1] = block[1];
		regs.r[2] = block[2];
		regs.r[3] = block[3];
		regs.r[4] = block[4];
		regs.r[5] = block[5];
		_kernel_swi(Wimp_SetCaretPosition, &regs,&regs);
	} else
	{
		regs.r[0] = this->hidden->window_handle;
		regs.r[1] = 0x4b534154; /* "TASK" */
		regs.r[2] = 3; /* Redraw title */
		_kernel_swi(Wimp_ForceRedraw, &regs, &regs);
	}
}

void WIMP_RefreshDesktop(_THIS)
{
   int width = this->hidden->screen_width << this->hidden->xeig;
   int height = this->hidden->screen_height << this->hidden->yeig;
   _kernel_swi_regs regs;
   regs.r[0] = -1; /* Whole screen */
   regs.r[1] = 0;
   regs.r[2] = 0;
   regs.r[3] = width;
   regs.r[4] = height;
   _kernel_swi(Wimp_ForceRedraw, &regs, &regs);
}

/* Toggle to window from full screen */
int WIMP_ToggleFromFullScreen(_THIS)
{     
   int width = this->screen->w;
   int height = this->screen->h;
   int bpp = this->screen->format->BitsPerPixel;
   char *buffer = NULL;
   char *old_bank[2];
   char *old_alloc_bank;

   /* Ensure flags are OK */
   this->screen->flags &= ~(SDL_DOUBLEBUF|SDL_HWSURFACE);

   if (this->hidden->bank[0] == this->hidden->alloc_bank || riscos_backbuffer == 0)
   {
      /* Need to create a sprite for the screen and copy the data to it */
      char *data;
      buffer = WIMP_CreateBuffer(width, height, bpp);
      data = buffer + 60;         /* Start of sprite data */
      if (bpp == 8) data += 2048;  /* 8bpp sprite have palette first */

      if (buffer == NULL) return 0;
      memcpy(data, this->hidden->bank[0], width * height * this->screen->format->BytesPerPixel);
   }
   /* else We've switch to full screen before so we already have a sprite */

   old_bank[0] = this->hidden->bank[0];
   old_bank[1] = this->hidden->bank[1];
   old_alloc_bank = this->hidden->alloc_bank;

   if (buffer != NULL) this->hidden->alloc_bank = buffer;

   this->hidden->bank[1] = this->hidden->alloc_bank;
   this->hidden->bank[0] = this->hidden->bank[1] + 60; /* Start of sprite data */
   if (bpp == 8) this->hidden->bank[0] += 2048; /* 8bpp sprite have palette first */

   this->hidden->current_bank = 0;
   this->screen->pixels = this->hidden->bank[0];

   RISCOS_RestoreWimpMode();
   WIMP_ReadModeInfo(this);
   if (WIMP_SetupWindow(this, this->screen))
   {
      WIMP_SetDeviceMode(this);
      WIMP_SetupPlotInfo(this);

      if (riscos_backbuffer == 0) riscos_backbuffer = 1;

      if (buffer && old_alloc_bank) free(old_alloc_bank);

      return 1;
   } else
   {
      /* Drop back to full screen mode on failure */
      this->hidden->bank[0] = old_bank[0];
      this->hidden->bank[1] = old_bank[1];
      this->hidden->alloc_bank = old_alloc_bank;
      if (buffer) free(buffer);
      
      RISCOS_StoreWimpMode();
      FULLSCREEN_SetMode(width, height, bpp);
   }

   return 0;
}