view src/video/riscos/SDL_riscosASM.s @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 7eeb3324d37d
children c9b51268668f
line wrap: on
line source

;
;    SDL - Simple DirectMedia Layer
;    Copyright (C) 1997-2004 Sam Lantinga
;
;    This library is free software; you can redistribute it and/or
;    modify it under the terms of the GNU Library General Public
;    License as published by the Free Software Foundation; either
;    version 2 of the License, or (at your option) any later version.
;
;    This library is distributed in the hope that it will be useful,
;    but WITHOUT ANY WARRANTY; without even the implied warranty of
;    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
;    Library General Public License for more details.
;
;    You should have received a copy of the GNU Library General Public
;    License along with this library; if not, write to the Free
;    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
;
;    Sam Lantinga
;    slouken@devolution.com
;
; Assembler routines for RISC OS display
;

	AREA |C$$CODE|

	EXPORT |RISCOS_Put32|

; Display 32bpp to 32bpp, 1:1
;
; Code provided by Adrain Lees
;
; entry a1 -> destination
;       a2 =  dest width in pixels
;       a3 =  dest line length in bytes
;       a4 =  dest height in scanlines
;       arg5 -> source
;       arg6 =  byte offset from end of source line to start of next

Arg5    *       10*4
Arg6    *       Arg5+4

RISCOS_Put32    ROUT
                STMFD   sp!,{a2,v1-v6,sl,fp,lr}
                LDR     ip,[sp,#Arg5]
                MOV     lr,a1
                B       ucp64lp

00              ;tail strip of 1-15 pixels

                LDR     v1,[ip],#4
01              SUBS    a2,a2,#1
                STR     v1,[lr],#4
                LDRHI   v1,[ip],#4
                BHI     %01
                B       %02

ucp64end        ADDS    a2,a2,#16
                BNE     %00

02              SUBS    a4,a4,#1                ;height--
                LDRHI   v1,[sp,#Arg6]
                LDRHI   a2,[sp]                 ;reload width
                BLS     %03

                ;move to start of next scanline

                ADD     lr,a1,a3
                ADD     a1,a1,a3
                ADD     ip,ip,v1

ucp64lp         SUBS    a2,a2,#16
                BLO     ucp64end

                PLD     [ip,#64]

                LDR     v1,[ip],#4
                LDR     v2,[ip],#4
                LDR     v3,[ip],#4
                LDR     v4,[ip],#4
                LDR     v5,[ip],#4
                LDR     v6,[ip],#4
                LDR     sl,[ip],#4
                LDR     fp,[ip],#4
                STR     v1,[lr],#4
                STR     v2,[lr],#4
                STR     v3,[lr],#4
                STR     v4,[lr],#4
                STR     v5,[lr],#4
                STR     v6,[lr],#4
                STR     sl,[lr],#4
                STR     fp,[lr],#4

                PLD     [ip,#64]

                LDR     v1,[ip],#4
                LDR     v2,[ip],#4
                LDR     v3,[ip],#4
                LDR     v4,[ip],#4
                LDR     v5,[ip],#4
                LDR     v6,[ip],#4
                LDR     sl,[ip],#4
                LDR     fp,[ip],#4
                STR     v1,[lr],#4
                STR     v2,[lr],#4
                STR     v3,[lr],#4
                STR     v4,[lr],#4
                STR     v5,[lr],#4
                STR     v6,[lr],#4
                STR     sl,[lr],#4
                STR     fp,[lr],#4

                B       ucp64lp

03              LDMFD   sp!,{a2,v1-v6,sl,fp,pc}