view src/video/SDL_memops.h @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents b8d311d90021
children c9b51268668f
line wrap: on
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/*
    SDL - Simple DirectMedia Layer
    Copyright (C) 1997-2004 Sam Lantinga

    This library is free software; you can redistribute it and/or
    modify it under the terms of the GNU Library General Public
    License as published by the Free Software Foundation; either
    version 2 of the License, or (at your option) any later version.

    This library is distributed in the hope that it will be useful,
    but WITHOUT ANY WARRANTY; without even the implied warranty of
    MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
    Library General Public License for more details.

    You should have received a copy of the GNU Library General Public
    License along with this library; if not, write to the Free
    Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA

    Sam Lantinga
    slouken@libsdl.org
*/

#ifdef SAVE_RCSID
static char rcsid =
 "@(#) $Id$";
#endif

#ifndef _SDL_memops_h
#define _SDL_memops_h

/* System dependent optimized memory manipulation routines:
*/
#include <string.h>

#if defined(__GNUC__) && defined(i386)
/* Thanks to Brennan "Bas" Underwood, for the inspiration. :)
 */
#define SDL_memcpy(dst, src, len)					  \
do {									  \
	int u0, u1, u2;						  \
	__asm__ __volatile__ (						  \
		"cld\n\t"						  \
		"rep ; movsl\n\t"					  \
		"testb $2,%b4\n\t"					  \
		"je 1f\n\t"						  \
		"movsw\n"						  \
		"1:\ttestb $1,%b4\n\t"					  \
		"je 2f\n\t"						  \
		"movsb\n"						  \
		"2:"							  \
		: "=&c" (u0), "=&D" (u1), "=&S" (u2)			  \
		: "0" ((unsigned)(len)/4), "q" (len), "1" (dst),"2" (src) \
		: "memory" );						  \
} while(0)

#define SDL_memcpy4(dst, src, len)				\
do {								\
	int ecx, edi, esi;					\
	__asm__ __volatile__ (					\
		"cld\n\t"					\
		"rep ; movsl"					\
		: "=&c" (ecx), "=&D" (edi), "=&S" (esi)		\
		: "0" ((unsigned)(len)), "1" (dst), "2" (src)	\
		: "memory" );					\
} while(0)

#define SDL_revcpy(dst, src, len)			\
do {							\
	int u0, u1, u2;					\
	char *dstp = (char *)(dst);			\
	char *srcp = (char *)(src);			\
	int n = (len);					\
	if ( n >= 4 ) {					\
	__asm__ __volatile__ (				\
		"std\n\t"				\
		"rep ; movsl\n\t"			\
		: "=&c" (u0), "=&D" (u1), "=&S" (u2)	\
		: "0" (n >> 2),				\
		  "1" (dstp+(n-4)), "2" (srcp+(n-4))	\
		: "memory" );				\
	}						\
	switch (n & 3) {				\
		case 3: dstp[2] = srcp[2];		\
		case 2: dstp[1] = srcp[1];		\
		case 1: dstp[0] = srcp[0];		\
			break;				\
		default:				\
			break;				\
	}						\
} while(0)

#define SDL_memmove(dst, src, len)			\
do {							\
	if ( (dst) < (src) ) {				\
		SDL_memcpy((dst), (src), (len));	\
	} else {					\
		SDL_revcpy((dst), (src), (len));	\
	}						\
} while(0)

#define SDL_memset4(dst, val, len)				\
do {								\
	int u0, u1, u2;					\
	__asm__ __volatile__ (					\
		"cld\n\t"					\
		"rep ; stosl\n\t"				\
		: "=&D" (u0), "=&a" (u1), "=&c" (u2)		\
		: "0" (dst), "1" (val), "2" ((Uint32)(len))	\
		: "memory" );					\
} while(0)

#endif /* GNU C and x86 */

/* If there are no optimized versions, define the normal versions */
#ifndef SDL_memcpy
#define SDL_memcpy(dst, src, len)	memcpy(dst, src, len)
#endif

#ifndef SDL_memcpy4
#define SDL_memcpy4(dst, src, len)	memcpy(dst, src, (len) << 2)
#endif

#ifndef SDL_revcpy
#define SDL_revcpy(dst, src, len)	memmove(dst, src, len)
#endif

#ifndef SDL_memset4
#define SDL_memset4(dst, val, len)		\
do {						\
	unsigned _count = (len);		\
	unsigned _n = (_count + 3) / 4;		\
	Uint32 *_p = (Uint32 *)(dst);		\
	Uint32 _val = (val);			\
        switch (_count % 4) {			\
        case 0: do {    *_p++ = _val;		\
        case 3:         *_p++ = _val;		\
        case 2:         *_p++ = _val;		\
        case 1:         *_p++ = _val;		\
		} while ( --_n );		\
	}					\
} while(0)
#endif

#endif /* _SDL_memops_h */