view src/thread/pth/SDL_syscond.c @ 1295:c3e36ac8a94c

Date: Sun, 6 Mar 2005 17:06:20 +0100 From: Per Inge Mathisen Subject: [SDL] Fullscreen refresh on win32 Windows has a terrible default for fullscreen 3D apps of 60mhz refresh rate. This can be fixed by the user by going into his driver's control panel and forcing the refresh rate higher. However, this not a very user friendly way about it, and in any case SDL contains no code that could figure out this that condition has afflicted the user. So the question is, could SDL fix this for the user? It is possible under Windows to request a higher refresh rate. The danger is of course that if the user has an old monitor, and you request a too high refresh rate, the monitor could be damaged. However, I believe there might be a way around that: Check before switching what refresh rate the user's desktop runs in, and if our fullscreen dimensions are equal or less than those of the desktop, use the higher refresh rate of 60 and the desktop rate. Since most users run their desktops in the same or higher resolution something sane, this should fix this problem for most users. Thoughts? An alternative is to add an SDL_GL_GetAttribute(SDL_GL_REFRESH_RATE) option so that programs can bitch at their users at their own convenience. - Per
author Sam Lantinga <slouken@libsdl.org>
date Mon, 30 Jan 2006 06:56:10 +0000
parents 1d74ddc90cb2
children 3692456e7b0f
line wrap: on
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/*
 *	GNU pth conditions variables
 *
 *	Patrice Mandin
 */

#include <stdio.h>
#include <stdlib.h>
#include <pth.h>

#include "SDL_error.h"
#include "SDL_thread.h"
#include "SDL_syscond_c.h"
#include "SDL_sysmutex_c.h"

/* Create a condition variable */
SDL_cond * SDL_CreateCond(void)
{
	SDL_cond *cond;

	cond = (SDL_cond *) malloc(sizeof(SDL_cond));
	if ( cond ) {
		if ( pth_cond_init(&(cond->condpth_p)) < 0 ) {
			SDL_SetError("pthread_cond_init() failed");
			free(cond);
			cond = NULL;
		}
	} else {
		SDL_OutOfMemory();
	}
	return(cond);
}

/* Destroy a condition variable */
void SDL_DestroyCond(SDL_cond *cond)
{
	if ( cond ) {
		free(cond);
	}
}

/* Restart one of the threads that are waiting on the condition variable */
int SDL_CondSignal(SDL_cond *cond)
{
	int retval;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;
	if ( pth_cond_notify(&(cond->condpth_p), FALSE) != 0 ) {
		SDL_SetError("pth_cond_notify() failed");
		retval = -1;
	}
	return retval;
}

/* Restart all threads that are waiting on the condition variable */
int SDL_CondBroadcast(SDL_cond *cond)
{
	int retval;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;
	if ( pth_cond_notify(&(cond->condpth_p), TRUE) != 0 ) {
		SDL_SetError("pth_cond_notify() failed");
		retval = -1;
	}
	return retval;
}

/* Wait on the condition variable for at most 'ms' milliseconds.
   The mutex must be locked before entering this function!
   The mutex is unlocked during the wait, and locked again after the wait.

Typical use:

Thread A:
	SDL_LockMutex(lock);
	while ( ! condition ) {
		SDL_CondWait(cond);
	}
	SDL_UnlockMutex(lock);

Thread B:
	SDL_LockMutex(lock);
	...
	condition = true;
	...
	SDL_UnlockMutex(lock);
 */
int SDL_CondWaitTimeout(SDL_cond *cond, SDL_mutex *mutex, Uint32 ms)
{
	int retval;
	pth_event_t ev;
	int sec;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;

	sec = ms/1000;
	ev = pth_event(PTH_EVENT_TIME, pth_timeout(sec,(ms-sec*1000)*1000));

	if ( pth_cond_await(&(cond->condpth_p), &(mutex->mutexpth_p), ev) != 0 ) {
		SDL_SetError("pth_cond_await() failed");
		retval = -1;
	}

    pth_event_free(ev, PTH_FREE_ALL);

	return retval;
}

/* Wait on the condition variable forever */
int SDL_CondWait(SDL_cond *cond, SDL_mutex *mutex)
{
	int retval;

	if ( ! cond ) {
		SDL_SetError("Passed a NULL condition variable");
		return -1;
	}

	retval = 0;
	if ( pth_cond_await(&(cond->condpth_p), &(mutex->mutexpth_p), NULL) != 0 ) {
		SDL_SetError("pth_cond_await() failed");
		retval = -1;
	}
	return retval;
}